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Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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<blockquote data-quote="Ilbranteloth" data-source="post: 7021313" data-attributes="member: 6778044"><p>Yes, sort of. I called it an Initiative Check because that's easier than a Dexterity check with proficiency. Although we've also discussed including the proficiency bonus only when it would apply based on the action you're taking. If you're attempting something you aren't proficient with, then you don't get the proficiency bonus on the opposed check.</p><p></p><p>But the reality is that whatever we call it, Initiative Checks are quite rare in our campaign. Most rounds don't require them at all, unlike the normal initiative system. One example was when two players and a monster were all trying to grab a wand that was skidding across the floor. How did we know who grabbed it? We just used the Initiative Check, but it really was nothing more than a Dexterity check.</p><p></p><p>As I also mentioned before, we sometimes have a different ability as the base of the check. If it's a question of whether you notice something first, then we would use Wisdom (Perception) check.</p><p></p><p>When I say "we don't have initiative," it's short-hand for "we don't have turn-based initiative." It's not semantics at all. Having turn-based initiative is very, very different from what we do.</p><p></p><p>And the answer to can Ryan step away? The answer is "no" because the orc will either get an opportunity attack, or if he still intends to hit him, he'll just follow him. This is another factor with doing away with the turn-based-initiative. The orc can move at the same time as Ryan, just as it would in a real combat. Ryan's going to have to try harder than that. If he opts to break out in a run, then you'd have an Initiative Check (perhaps better named "Reaction Check") to see if he's able to surprise the orc enough to get out of reach before the orc follows. In which case you have a chase, which also happens more frequently with this system.</p><p></p><p>That's actually part of the point. With the turn-based-initiative system, you have this feeling that everybody is standing around while you take your turn. I've seen numerous threads over the years (particularly with 3e/4e combat that got long) asking for help keeping the rest of the group engaged as you slogged through combat. While 5e combat is much faster, the taking turns process still has this feel - my turn, move attack, next, and so on.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7021313, member: 6778044"] Yes, sort of. I called it an Initiative Check because that's easier than a Dexterity check with proficiency. Although we've also discussed including the proficiency bonus only when it would apply based on the action you're taking. If you're attempting something you aren't proficient with, then you don't get the proficiency bonus on the opposed check. But the reality is that whatever we call it, Initiative Checks are quite rare in our campaign. Most rounds don't require them at all, unlike the normal initiative system. One example was when two players and a monster were all trying to grab a wand that was skidding across the floor. How did we know who grabbed it? We just used the Initiative Check, but it really was nothing more than a Dexterity check. As I also mentioned before, we sometimes have a different ability as the base of the check. If it's a question of whether you notice something first, then we would use Wisdom (Perception) check. When I say "we don't have initiative," it's short-hand for "we don't have turn-based initiative." It's not semantics at all. Having turn-based initiative is very, very different from what we do. And the answer to can Ryan step away? The answer is "no" because the orc will either get an opportunity attack, or if he still intends to hit him, he'll just follow him. This is another factor with doing away with the turn-based-initiative. The orc can move at the same time as Ryan, just as it would in a real combat. Ryan's going to have to try harder than that. If he opts to break out in a run, then you'd have an Initiative Check (perhaps better named "Reaction Check") to see if he's able to surprise the orc enough to get out of reach before the orc follows. In which case you have a chase, which also happens more frequently with this system. That's actually part of the point. With the turn-based-initiative system, you have this feeling that everybody is standing around while you take your turn. I've seen numerous threads over the years (particularly with 3e/4e combat that got long) asking for help keeping the rest of the group engaged as you slogged through combat. While 5e combat is much faster, the taking turns process still has this feel - my turn, move attack, next, and so on. [/QUOTE]
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Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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