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General Tabletop Discussion
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Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7021333" data-attributes="member: 6787650"><p>It really isn't, unless you mean "turn-based initiative" to mean something other than "there is a total ordering of initiative within a turn (resolved lazily)". In the OP, you can't even tell from reading it whether initiative is assigned on a per-turn basis or on the basis of opposed checks the way you are suggesting. All you know is that it only gets rolled once: when Cranduin is trying to kill the goblin before it can run away. There are technical differences between the two methods that show up only when multiple contests are happening per round (if initiative is per-turn, once you roll a 7 for the round, you've got a 7 and you keep that; under your methodology you'd re-roll for every contest) but in any normal situation those technical differences will be invisible. In fact I'd have to come up with a fairly contrived scenario to illustrate a scenario under which your Initiative Check system gives different results than the method I use.</p><p></p><p>So in practice it's a semantic quibble, not a substantive difference.</p><p></p><p></p><p></p><p>Misty Step is teleportation. It doesn't trigger an opportunity attack.</p><p></p><p>Besides, there's a non-negligible difference between using up an enemy's reaction and their action, vs. using up only their action.</p><p></p><p></p><p></p><p>I'm not going to fight with you over the semantics of what to call it when you declare actions separately from resolving all of them basically simultaneously. We're in substantive agreement that the PHB method of running combat turn-by-turn is bad.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7021333, member: 6787650"] It really isn't, unless you mean "turn-based initiative" to mean something other than "there is a total ordering of initiative within a turn (resolved lazily)". In the OP, you can't even tell from reading it whether initiative is assigned on a per-turn basis or on the basis of opposed checks the way you are suggesting. All you know is that it only gets rolled once: when Cranduin is trying to kill the goblin before it can run away. There are technical differences between the two methods that show up only when multiple contests are happening per round (if initiative is per-turn, once you roll a 7 for the round, you've got a 7 and you keep that; under your methodology you'd re-roll for every contest) but in any normal situation those technical differences will be invisible. In fact I'd have to come up with a fairly contrived scenario to illustrate a scenario under which your Initiative Check system gives different results than the method I use. So in practice it's a semantic quibble, not a substantive difference. Misty Step is teleportation. It doesn't trigger an opportunity attack. Besides, there's a non-negligible difference between using up an enemy's reaction and their action, vs. using up only their action. I'm not going to fight with you over the semantics of what to call it when you declare actions separately from resolving all of them basically simultaneously. We're in substantive agreement that the PHB method of running combat turn-by-turn is bad. [/QUOTE]
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Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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