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General Tabletop Discussion
*Dungeons & Dragons
Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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<blockquote data-quote="Rune" data-source="post: 7021526" data-attributes="member: 67"><p><strong>Simultaneous initiative</strong></p><p></p><p>I prefer to call them "Dexterity (Initiative)" checks, and, yes, that does mean each contested instance triggers its own roll--just like any other opposed check. </p><p></p><p>As for the six-second turn headache, I get around that by lengthening the amount of time that a round represents. 1 minute is a little too long, if you're sticking to the movement speeds, but 30 seconds feels about right to me. Short enough to be cinematic, long enough for reinforcements to plausibly arrive. Just have to adjust the 1- and 5-minute spell/ability durations upward. </p><p></p><p>I think that the above improves cyclical initiative, but, at least for my tastes, it happens to go very well with the simultaneous initiative* variant that I run. </p><p></p><p></p><p>* "Concurrent outcome resolution?"</p></blockquote><p></p>
[QUOTE="Rune, post: 7021526, member: 67"] [b]Simultaneous initiative[/b] I prefer to call them "Dexterity (Initiative)" checks, and, yes, that does mean each contested instance triggers its own roll--just like any other opposed check. As for the six-second turn headache, I get around that by lengthening the amount of time that a round represents. 1 minute is a little too long, if you're sticking to the movement speeds, but 30 seconds feels about right to me. Short enough to be cinematic, long enough for reinforcements to plausibly arrive. Just have to adjust the 1- and 5-minute spell/ability durations upward. I think that the above improves cyclical initiative, but, at least for my tastes, it happens to go very well with the simultaneous initiative* variant that I run. * "Concurrent outcome resolution?" [/QUOTE]
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Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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