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Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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<blockquote data-quote="Ovinomancer" data-source="post: 7022707" data-attributes="member: 16814"><p>I'm not a fan of 'guess correctly at the start or you've wasted your actions." Instead, my method has the barabarian rush to where the guard was to pick up dropped things in phase 1, because that was declared. The guard didn't drop anything and is now not present at that location. The penalty for the barbarian is that his plan didn't work -- he's not now in possession of dropped items. That's plenty of disruption of plan for me -- I do not feel it necessary to 'haha! Bad guess! You lose your turn to complete ineffectuality now!' The barbarian now has the option, for his second phase, to attempt to recover from his earlier fail and choose a new action, albeit at a slight timing disadvantage, ie, he cannot now choose an action that will be able to interact with other, previously declared and not changed 2nd phase actions as he has to wait for the 3rd phase. So, there's still a penalty for having a bad plan, there's still room for intelligent and perceptive enemies to foil your plans, but it's not the silly punishment of 'sorry, you failed to fully guess that you enemy was going to declare in a way to foil your declaration, you lose your turn.'</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7022707, member: 16814"] I'm not a fan of 'guess correctly at the start or you've wasted your actions." Instead, my method has the barabarian rush to where the guard was to pick up dropped things in phase 1, because that was declared. The guard didn't drop anything and is now not present at that location. The penalty for the barbarian is that his plan didn't work -- he's not now in possession of dropped items. That's plenty of disruption of plan for me -- I do not feel it necessary to 'haha! Bad guess! You lose your turn to complete ineffectuality now!' The barbarian now has the option, for his second phase, to attempt to recover from his earlier fail and choose a new action, albeit at a slight timing disadvantage, ie, he cannot now choose an action that will be able to interact with other, previously declared and not changed 2nd phase actions as he has to wait for the 3rd phase. So, there's still a penalty for having a bad plan, there's still room for intelligent and perceptive enemies to foil your plans, but it's not the silly punishment of 'sorry, you failed to fully guess that you enemy was going to declare in a way to foil your declaration, you lose your turn.' [/QUOTE]
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Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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