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General Tabletop Discussion
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Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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<blockquote data-quote="GX.Sigma" data-source="post: 7022902" data-attributes="member: 6690511"><p>It's a little unrealistic, but it's better than cyclic initiative. In cyclic initiative, if the guard wins initiative, the barbarian can never catch up. That's a problem that this method addresses. It accomplishes <em>my</em> intended goals. Sure there are still corner cases, but simultaneous-ish resolution leaves a lot more room for the DM to adjudicate those.</p><p></p><p>But there <em>is</em> a conflict. If the barbarian moves before the guard, the guard's movement will provoke an opportunity attack. The only way to avoid that is to make movement simultaneous. Maybe with an Athletics contest to see who can get there first, but then that's basically the same as rolling initiative.</p><p></p><p>This is where we disagree. The fun comes from not knowing what's going to happen when you declare your action. If the barbarian really wanted to decrease his risk of wasting an action, he should've declared Dash in the first place, or used a ranged attack. "Move and swing" was a strategy with high risk and high reward (win initiative and swing, or lose initiative and whiff). It makes the initiative roll exciting when you don't know what's going to happen. That whole risk/reward thing is lost if players can change their mind after they know what's going on (as in cyclic initiative, as I show in my example). That's the goal of separating declaration and resolution.</p><p></p><p>(It's fun for the players when they can make the <em>monsters</em> waste actions. PCs will generally have higher INT than monsters, so this will be to the players' benefit more often than not.)</p></blockquote><p></p>
[QUOTE="GX.Sigma, post: 7022902, member: 6690511"] It's a little unrealistic, but it's better than cyclic initiative. In cyclic initiative, if the guard wins initiative, the barbarian can never catch up. That's a problem that this method addresses. It accomplishes [I]my[/I] intended goals. Sure there are still corner cases, but simultaneous-ish resolution leaves a lot more room for the DM to adjudicate those. But there [I]is[/I] a conflict. If the barbarian moves before the guard, the guard's movement will provoke an opportunity attack. The only way to avoid that is to make movement simultaneous. Maybe with an Athletics contest to see who can get there first, but then that's basically the same as rolling initiative. This is where we disagree. The fun comes from not knowing what's going to happen when you declare your action. If the barbarian really wanted to decrease his risk of wasting an action, he should've declared Dash in the first place, or used a ranged attack. "Move and swing" was a strategy with high risk and high reward (win initiative and swing, or lose initiative and whiff). It makes the initiative roll exciting when you don't know what's going to happen. That whole risk/reward thing is lost if players can change their mind after they know what's going on (as in cyclic initiative, as I show in my example). That's the goal of separating declaration and resolution. (It's fun for the players when they can make the [I]monsters[/I] waste actions. PCs will generally have higher INT than monsters, so this will be to the players' benefit more often than not.) [/QUOTE]
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Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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