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General Tabletop Discussion
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Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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<blockquote data-quote="GX.Sigma" data-source="post: 7022982" data-attributes="member: 6690511"><p>The caster would declare they're casting Hold Person, the ally who doesn't care would declare an attack, and the ally who wants to wait would Delay. These actions are resolved in initiative order, then the delaying player can decide what to do. </p><p></p><p>Well, it says "at the end of each of its turns," so I guess that would mean at the end of the round, the target gets another saving throw to break out. Wait, that doesn't make much sense. I don't know if these concurrent turns can be systemically reconciled with all the content that assumes cyclic turns. </p><p></p><p>For Hold Person, the intent is one saving throw per skipped turn. So in this case, I'd say the target can make another saving throw after their next action. That is, if the caster beats the target's initiative and the spell sticks, the target is paralyzed and can't take an action that round. So I'd allow another save at the end of the round. But if the target beats the caster's initiative (and gets to take an action before being paralyzed), they don't get an immediate second save.</p><p></p><p>I think that's the idea <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="GX.Sigma, post: 7022982, member: 6690511"] The caster would declare they're casting Hold Person, the ally who doesn't care would declare an attack, and the ally who wants to wait would Delay. These actions are resolved in initiative order, then the delaying player can decide what to do. Well, it says "at the end of each of its turns," so I guess that would mean at the end of the round, the target gets another saving throw to break out. Wait, that doesn't make much sense. I don't know if these concurrent turns can be systemically reconciled with all the content that assumes cyclic turns. For Hold Person, the intent is one saving throw per skipped turn. So in this case, I'd say the target can make another saving throw after their next action. That is, if the caster beats the target's initiative and the spell sticks, the target is paralyzed and can't take an action that round. So I'd allow another save at the end of the round. But if the target beats the caster's initiative (and gets to take an action before being paralyzed), they don't get an immediate second save. I think that's the idea ;) [/QUOTE]
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Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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