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General Tabletop Discussion
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Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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<blockquote data-quote="GX.Sigma" data-source="post: 7023020" data-attributes="member: 6690511"><p>I was thinking the exact same thing. Some random ideas on that, in no particular order:</p><ul> <li data-xf-list-type="ul">If you take damage before you finish casting a spell, you must make a concentration save or lose the spell.</li> <li data-xf-list-type="ul">You lose the action, but not the spell slot.</li> <li data-xf-list-type="ul">Or, you do lose the spell slot.</li> <li data-xf-list-type="ul">Or, the spell misfires and something wild happens.</li> <li data-xf-list-type="ul">Bonus action spells and reaction spells probably can't be interrupted.</li> <li data-xf-list-type="ul">Maybe cantrips can't be interrupted?</li> <li data-xf-list-type="ul">Maybe melee attack spells can't be interrupted?</li> </ul><p>That makes sense. I'll add that to my rules.</p><p></p><p>IMO:</p><p></p><p>Lair effects: They still happen on Initiative 20 (or just at the start of the round, to make it simpler).</p><p>Multiattacks: The player says how they want to use them; same fudge factor as anything else.</p><p>Legendary Actions: They can happen whenever the DM wants them to. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p></blockquote><p></p>
[QUOTE="GX.Sigma, post: 7023020, member: 6690511"] I was thinking the exact same thing. Some random ideas on that, in no particular order: [LIST] [*]If you take damage before you finish casting a spell, you must make a concentration save or lose the spell. [*]You lose the action, but not the spell slot. [*]Or, you do lose the spell slot. [*]Or, the spell misfires and something wild happens. [*]Bonus action spells and reaction spells probably can't be interrupted. [*]Maybe cantrips can't be interrupted? [*]Maybe melee attack spells can't be interrupted? [/LIST] That makes sense. I'll add that to my rules. IMO: Lair effects: They still happen on Initiative 20 (or just at the start of the round, to make it simpler). Multiattacks: The player says how they want to use them; same fudge factor as anything else. Legendary Actions: They can happen whenever the DM wants them to. :devil: [/QUOTE]
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Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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