Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Torgaard" data-source="post: 7026815" data-attributes="member: 6679168"><p>Proposed this non-sequential initiative style to my (Fantasy Grounds) table last week, and after a media blitz where I outlined how I see it working (I plan on keeping the spirit of Hemlock's outline, but will be modifying it there and there), wrote up an exhaustively detailed example of how an initial round of combat my go - with screenshots, the excitement level has ramped up considerably. I myself - as DM - am <em>really</em> excited about trying this system. It really shines a light on alotta years of occasional frustration with D&D's sequential initiative. Frankly, sequential initiative is a really cruddy way to play a game like this. So many combat sessions with so many instances where, because we're trapped in this linear order-of-play; the fights play out in the most improbable and dysfunctional ways.</p><p></p><p>"Hey guys, check this out! I'm a Monk, right? And my Speed is 40'. See those orcs over there, 40' away? Watch this - I'm at the top of the initiative order, so I'm literally gonna run 40' at these guys, and they're all just gonna stand there, watch me come runnin' at 'em, and they ain't gonna do a damn thing. Not only that, I'm gonna beat the <em>crap</em> outta that first guy, and they're <em>still</em> just gonna stand there. It'z-awezome. Not only that, but my buddy the Fighter, and my other buddy the Rogue, they come 2nd and 3rd in the initiative order, so they're gonna feather 'em from here. Probly kill one or two of 'em. And those orcs, yunno what? They're STILL just gonna stand there. See; they just gotta wait until it's their turn, and hope they don't die before they get to attack. Heck, before they get to do <em>anything</em> they just gotta stand there. It's hilarious! I mean, it's crazy as hell, but let's maybe just <em>pretend</em> that they <em>don't</em> really just stand there. I guess we could pretend there's other stuff happening. Maybe they like - draw their weapons, and maybe there's actually a few seconds of them swinging at me and me dodging, or maybe we could say 'We got the drop on 'em!', stuff like that, just so it all doesn't sound bat-<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> crazy; but it's all just fluff - it's really pretty much bat-<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> crazy, because at the end of the day... they just stood there until it was their turn. Make sense? Great, let's git 'em!"</p><p></p><p>What-the-WHAT?</p><p></p><p>Anyway, excited to try this out! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Torgaard, post: 7026815, member: 6679168"] Proposed this non-sequential initiative style to my (Fantasy Grounds) table last week, and after a media blitz where I outlined how I see it working (I plan on keeping the spirit of Hemlock's outline, but will be modifying it there and there), wrote up an exhaustively detailed example of how an initial round of combat my go - with screenshots, the excitement level has ramped up considerably. I myself - as DM - am [I]really[/I] excited about trying this system. It really shines a light on alotta years of occasional frustration with D&D's sequential initiative. Frankly, sequential initiative is a really cruddy way to play a game like this. So many combat sessions with so many instances where, because we're trapped in this linear order-of-play; the fights play out in the most improbable and dysfunctional ways. "Hey guys, check this out! I'm a Monk, right? And my Speed is 40'. See those orcs over there, 40' away? Watch this - I'm at the top of the initiative order, so I'm literally gonna run 40' at these guys, and they're all just gonna stand there, watch me come runnin' at 'em, and they ain't gonna do a damn thing. Not only that, I'm gonna beat the [I]crap[/I] outta that first guy, and they're [I]still[/I] just gonna stand there. It'z-awezome. Not only that, but my buddy the Fighter, and my other buddy the Rogue, they come 2nd and 3rd in the initiative order, so they're gonna feather 'em from here. Probly kill one or two of 'em. And those orcs, yunno what? They're STILL just gonna stand there. See; they just gotta wait until it's their turn, and hope they don't die before they get to attack. Heck, before they get to do [I]anything[/I] they just gotta stand there. It's hilarious! I mean, it's crazy as hell, but let's maybe just [I]pretend[/I] that they [I]don't[/I] really just stand there. I guess we could pretend there's other stuff happening. Maybe they like - draw their weapons, and maybe there's actually a few seconds of them swinging at me and me dodging, or maybe we could say 'We got the drop on 'em!', stuff like that, just so it all doesn't sound bat-:):):):) crazy; but it's all just fluff - it's really pretty much bat-:):):):) crazy, because at the end of the day... they just stood there until it was their turn. Make sense? Great, let's git 'em!" What-the-WHAT? Anyway, excited to try this out! :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
Top