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General Tabletop Discussion
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Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7030174" data-attributes="member: 6787650"><p>Overall it looks pretty close (I'm short on time and just read the bold bits). I think it still doesn't mention legendary actions, and bullet #3 is different from how I do it: I have no issue with someone Delaying again, as you can see from the OP--Jack explicitly Delays once, and Cranduin and Vlad explicitly Delay once and implicitly Delay again (the DM knows the goblins have already gone so he lets Jack resolve his action immediately before Cranduin and Vlad declare, which means they were Delaying).</p><p></p><p>(2c) is an interesting variant but also not how I would do it, specifically with the "damage aborts ranged attacks if you fail a concentration save" thing.</p><p></p><p>RE: "Movement: Declarations of movement are not exactly precise. Fudge it." I'm not sure where this perspective originates. I wouldn't let someone move more than their movement allotment, so I don't think I would "fudge it." However, I don't require them to declare movement to a <em>spatial location</em>; declaring movement <em>intention </em>is just fine. "I stay next to Cranduin" is fine by me, as long as Cranduin doesn't Dash.</p><p></p><p>I didn't read it closely enough to spot any other differences.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7030174, member: 6787650"] Overall it looks pretty close (I'm short on time and just read the bold bits). I think it still doesn't mention legendary actions, and bullet #3 is different from how I do it: I have no issue with someone Delaying again, as you can see from the OP--Jack explicitly Delays once, and Cranduin and Vlad explicitly Delay once and implicitly Delay again (the DM knows the goblins have already gone so he lets Jack resolve his action immediately before Cranduin and Vlad declare, which means they were Delaying). (2c) is an interesting variant but also not how I would do it, specifically with the "damage aborts ranged attacks if you fail a concentration save" thing. RE: "Movement: Declarations of movement are not exactly precise. Fudge it." I'm not sure where this perspective originates. I wouldn't let someone move more than their movement allotment, so I don't think I would "fudge it." However, I don't require them to declare movement to a [I]spatial location[/I]; declaring movement [I]intention [/I]is just fine. "I stay next to Cranduin" is fine by me, as long as Cranduin doesn't Dash. I didn't read it closely enough to spot any other differences. [/QUOTE]
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Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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