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Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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<blockquote data-quote="Ilbranteloth" data-source="post: 7030651" data-attributes="member: 6778044"><p>I use a modification of wild magic that is very similar to this. This is used when concentration is lost, when you suffer damage when attempting to cast a spell, when attempting to cast a spell you haven't mastered yet, or when under difficult circumstances (whispering, partially restrained, with substitute material components, when using a damaged wand (replaces <em>wand of wonder</em>), and counter spells.</p><p></p><p>The Wild Magic Surge table is designed so that in circumstances where you have advantage or gain a bonus for some reason, then the chance of something occurring is less. A penalty increases the chances something will go wrong. Without modifiers, there's a 50% chance the spell is cast as normal.</p><p></p><p>Also note that in AD&D, spells took a certain number of segments to cast, based on the level of the spell. I am working on a similar (but simpler) concept to help determine when during the course of a round the spell completes.</p><p></p><p><strong>Wild Magic Surge</strong></p><p><strong></strong>d20 Effect</p><p>1-2 The spell creates a random effect. Roll on the Wild Magic Surge table (PHB 104).</p><p>3-4 The spell backfires and affects the caster instead. If the target is the caster, the spell misfires instead.1</p><p>5-6 The spell misfires, roll on the Misfire table.</p><p>7-10 The spell fizzles, roll on the Spell Fizzles table.</p><p>11-20 The spell functions normally.</p><p></p><p><em>1If a backfire is not possible due to the nature of the spell, then roll on the Spell Misfire table and target the caster.</em></p><p></p><p><strong>Spell Fizzles </strong></p><p>Your Action is used, the energy fizzles and sputters (can cause any harmless visual effect desired); and:</p><p>D6 Effect</p><p>1 The spell slot is used.</p><p>2 The spell slot is not used.</p><p>3 You cast the pyrotechnics spell in a random direction in front of you. The spell slot is not used.</p><p>4 You cast the pyrotechnics spell in a random direction in front of you. The spell slot is used.</p><p>5-6 The spell creates a random effect. Roll on the Wild Magic Surge table (PHB 104).</p><p></p><p><strong>Spell Misfire</strong></p><p>The energy of the spell is catastrophically released.</p><p>D6 Effect</p><p>1-2 The spell releases its energy as a line 10 ft. long per level of the spell. Roll 1d6:</p><p>1) fire</p><p>2) force</p><p>3) lightning</p><p>4) necrotic</p><p>5) radiant</p><p>6) thunder </p><p> Damage is equal to 2d6 per level of the spell. Creatures that make a successful Dexterity saving throw take half damage.</p><p>3-4 The spell violently explodes.</p><p>Creatures in a 30 ft. radius:</p><p>• Take 2d4 damage per level of the spell (no saving throw).</p><p>• Must make a Strength saving throw or be knocked back 10 feet and prone. Creatures immune to force damage do not need to make the saving throw.</p><p>5 The spell violently explodes.</p><p>The caster:</p><p>• Takes 2d4 damage per level of the spell (no saving throw).</p><p>• Must make a Strength saving throw or be knocked back 10 feet and prone. Creatures immune to force damage do not need to make the saving throw.</p><p>6 The spell creates a random effect. Roll on the Wild Magic Surge table (PHB 104).</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7030651, member: 6778044"] I use a modification of wild magic that is very similar to this. This is used when concentration is lost, when you suffer damage when attempting to cast a spell, when attempting to cast a spell you haven't mastered yet, or when under difficult circumstances (whispering, partially restrained, with substitute material components, when using a damaged wand (replaces [I]wand of wonder[/I]), and counter spells. The Wild Magic Surge table is designed so that in circumstances where you have advantage or gain a bonus for some reason, then the chance of something occurring is less. A penalty increases the chances something will go wrong. Without modifiers, there's a 50% chance the spell is cast as normal. Also note that in AD&D, spells took a certain number of segments to cast, based on the level of the spell. I am working on a similar (but simpler) concept to help determine when during the course of a round the spell completes. [B]Wild Magic Surge [/B]d20 Effect 1-2 The spell creates a random effect. Roll on the Wild Magic Surge table (PHB 104). 3-4 The spell backfires and affects the caster instead. If the target is the caster, the spell misfires instead.1 5-6 The spell misfires, roll on the Misfire table. 7-10 The spell fizzles, roll on the Spell Fizzles table. 11-20 The spell functions normally. [I]1If a backfire is not possible due to the nature of the spell, then roll on the Spell Misfire table and target the caster.[/I] [B]Spell Fizzles [/B] Your Action is used, the energy fizzles and sputters (can cause any harmless visual effect desired); and: D6 Effect 1 The spell slot is used. 2 The spell slot is not used. 3 You cast the pyrotechnics spell in a random direction in front of you. The spell slot is not used. 4 You cast the pyrotechnics spell in a random direction in front of you. The spell slot is used. 5-6 The spell creates a random effect. Roll on the Wild Magic Surge table (PHB 104). [B]Spell Misfire[/B] The energy of the spell is catastrophically released. D6 Effect 1-2 The spell releases its energy as a line 10 ft. long per level of the spell. Roll 1d6: 1) fire 2) force 3) lightning 4) necrotic 5) radiant 6) thunder Damage is equal to 2d6 per level of the spell. Creatures that make a successful Dexterity saving throw take half damage. 3-4 The spell violently explodes. Creatures in a 30 ft. radius: • Take 2d4 damage per level of the spell (no saving throw). • Must make a Strength saving throw or be knocked back 10 feet and prone. Creatures immune to force damage do not need to make the saving throw. 5 The spell violently explodes. The caster: • Takes 2d4 damage per level of the spell (no saving throw). • Must make a Strength saving throw or be knocked back 10 feet and prone. Creatures immune to force damage do not need to make the saving throw. 6 The spell creates a random effect. Roll on the Wild Magic Surge table (PHB 104). [/QUOTE]
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Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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