Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7030793" data-attributes="member: 29398"><p>More or less ditto, the specifics differ but the idea is the same - with one notable exception: a counterspell never triggers a WMS (I see that as a built-in part of how counterspell would work) nor does being interrupted by <em>Dispel Magic</em>.</p><p></p><p>I don't bother with the modifiers, but if your spell is interrupted etc. then it's lost (and thus won't resolve as normal)...at which point we go to:</p><p></p><p>Wild Magic Surge table:</p><p></p><p>(with a tiny bit of rounding I could use d20 for the base table but as I'll need d% for the effects table anyway I use them here too)</p><p></p><p>01-50 spell fizzles, maybe get a soft 'pop' or a small puff of smoke or a brief glow</p><p>51-70 full reversal if possible (e.g. cure wounds becomes cause wounds, darkness becomes light, etc.) or see below</p><p>71-85 minor surge, table 1</p><p>86-94 significant surge, table 2</p><p>95-00 major surge, table 3</p><p></p><p>if reversal not possible then 51-62 = minor surge, 63-68 = significant surge, 69-70 = major surge.</p><p></p><p>Tables 1 2 and 3 referred to are the actual effects, ranging from silly to deadly to extremely beneficial and sometimes combinations of all three. Each table has about 97 entries, with the remaining gaps saying something like "just make spit up". As their names would indicate, the effects increase in severity as the table numbers go up. Each entry also indicates who might be affected out of caster, target, or what I unflatteringly refer to as SPIN; which stands for Some Poor Idiot Nearby.</p><p></p><p>So, at most I usually only have to do 2 dice rolls: one to see if there's a WMS and sometimes a second to see what the surge does. Sometimes subsequent rolls are required (saves, damage, etc.), case by case.</p><p></p><p>The WMS table also sometimes comes into play if a magic item gets broken; but the more common result there is a simple 'boom' as the magic contained in the item gets released all at once in a way its designers never intended.</p><p></p><p>Lan-"I've also introduced jumped-up Wands of Wonder called Wands of Wild Magic, which also use these tables except without the fizzle chance"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7030793, member: 29398"] More or less ditto, the specifics differ but the idea is the same - with one notable exception: a counterspell never triggers a WMS (I see that as a built-in part of how counterspell would work) nor does being interrupted by [I]Dispel Magic[/I]. I don't bother with the modifiers, but if your spell is interrupted etc. then it's lost (and thus won't resolve as normal)...at which point we go to: Wild Magic Surge table: (with a tiny bit of rounding I could use d20 for the base table but as I'll need d% for the effects table anyway I use them here too) 01-50 spell fizzles, maybe get a soft 'pop' or a small puff of smoke or a brief glow 51-70 full reversal if possible (e.g. cure wounds becomes cause wounds, darkness becomes light, etc.) or see below 71-85 minor surge, table 1 86-94 significant surge, table 2 95-00 major surge, table 3 if reversal not possible then 51-62 = minor surge, 63-68 = significant surge, 69-70 = major surge. Tables 1 2 and 3 referred to are the actual effects, ranging from silly to deadly to extremely beneficial and sometimes combinations of all three. Each table has about 97 entries, with the remaining gaps saying something like "just make spit up". As their names would indicate, the effects increase in severity as the table numbers go up. Each entry also indicates who might be affected out of caster, target, or what I unflatteringly refer to as SPIN; which stands for Some Poor Idiot Nearby. So, at most I usually only have to do 2 dice rolls: one to see if there's a WMS and sometimes a second to see what the surge does. Sometimes subsequent rolls are required (saves, damage, etc.), case by case. The WMS table also sometimes comes into play if a magic item gets broken; but the more common result there is a simple 'boom' as the magic contained in the item gets released all at once in a way its designers never intended. Lan-"I've also introduced jumped-up Wands of Wonder called Wands of Wild Magic, which also use these tables except without the fizzle chance"-efan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
Top