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General Tabletop Discussion
*Dungeons & Dragons
Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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<blockquote data-quote="tomBitonti" data-source="post: 7031617" data-attributes="member: 13107"><p>I'm finding the approach to be a refreshing idea. This is more or less how I played 1e and then rolemaster after that. Players declared their actions, then the DM worked out what happened, with the actions occurring simultaneously. I rather miss this approach.</p><p></p><p>A lot of the ideas re: conditional actions is more sophisticated than what we did, and, I think, helps to make the system work.</p><p></p><p>The idea does go against the 3.5 and 4e style of play, and it relies a lot on a very good DM.</p><p></p><p>I'm evisioning this as players declaring what they are trying to do, and how they are trying to do it, then the DM outlining what happens, with dice rolls at contested points.</p><p></p><p>Also, I'm thinking that highlighting that the resolution step <em>is</em> considering the declared actions occurring <em>simultaneously</em> is an important part of the description of the system.</p><p></p><p>Thx!</p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 7031617, member: 13107"] I'm finding the approach to be a refreshing idea. This is more or less how I played 1e and then rolemaster after that. Players declared their actions, then the DM worked out what happened, with the actions occurring simultaneously. I rather miss this approach. A lot of the ideas re: conditional actions is more sophisticated than what we did, and, I think, helps to make the system work. The idea does go against the 3.5 and 4e style of play, and it relies a lot on a very good DM. I'm evisioning this as players declaring what they are trying to do, and how they are trying to do it, then the DM outlining what happens, with dice rolls at contested points. Also, I'm thinking that highlighting that the resolution step [i]is[/i] considering the declared actions occurring [i]simultaneously[/i] is an important part of the description of the system. Thx! TomB [/QUOTE]
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Community
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*Dungeons & Dragons
Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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