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Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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<blockquote data-quote="Lanefan" data-source="post: 8002597" data-attributes="member: 29398"><p>Were it me they'd meet in the middle, or close, unless one had a dramatically higher move speed than the other; and there'd be a d6 roll to see who struck first; if the rolls tied then they struck simultaneously.</p><p></p><p>Again, were this me, it'd come down to a die roll as to who's faster (if either): if the shooter's faster she gets her shot away without provoking an AoO because the attacker's not there yet, but then gets attacked with only a bow for defense; if the enemy's faster he gets his swing in (and the shooter can choose between foregoing all attacks that round in order to switch to weapon and shield) then if the shooter still tries to shoot the attacker would get a free swing at her as well.</p><p></p><p>Trying to make everything simultaneous is perhaps a path to madness. The trick, IMO, is to instead use a much smaller and unmodified initiative die (we use d6) re-rolled each round, with tied rolls resolving simultaneously. (so, if there's a whole bunch of participants in a battle all the 6's get resolved; then all the 5's, etc.)</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8002597, member: 29398"] Were it me they'd meet in the middle, or close, unless one had a dramatically higher move speed than the other; and there'd be a d6 roll to see who struck first; if the rolls tied then they struck simultaneously. Again, were this me, it'd come down to a die roll as to who's faster (if either): if the shooter's faster she gets her shot away without provoking an AoO because the attacker's not there yet, but then gets attacked with only a bow for defense; if the enemy's faster he gets his swing in (and the shooter can choose between foregoing all attacks that round in order to switch to weapon and shield) then if the shooter still tries to shoot the attacker would get a free swing at her as well. Trying to make everything simultaneous is perhaps a path to madness. The trick, IMO, is to instead use a much smaller and unmodified initiative die (we use d6) re-rolled each round, with tied rolls resolving simultaneously. (so, if there's a whole bunch of participants in a battle all the 6's get resolved; then all the 5's, etc.) [/QUOTE]
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Concurrent initiative variant; Everybody declares/Everybody resolves [WAS Simultaneous Initiative]
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