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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Condensing Combat Maneuvers
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5749479" data-attributes="member: 35909"><p>Quite simply...there's too man combat maneuvers, IMO. PF already punished maneuver users by making CMD crazy hard to beat and splitting the benefits of the "Improved" feats into two feats for the most part. And so many of the new maneuvers seem WAAAY too niche. So, why not combine them with others to get a smaller end list? Basically, each of the current maneuvers would become one of multiple options for any of these new consolidated maneuver categories, but would otherwise follow the same mechanics.</p><p></p><p>Here are my ideas for how to do this:</p><p></p><p>*Bull Rush + Drag + Reposition = Reposition</p><p></p><p>Pretty simple. All of the maneuvers that move a target against their will under one roof. The Improved and Greater feats would require Str 13 and Power Attack (Reposition uses Int and Expertise currently).</p><p></p><p>*Disarm + Steal = Disarm</p><p></p><p>Both maneuvers are about taking something off another's person in combat. Honestly, I wish Steal didn't exist and Paizo had used Sleight of Hand for this instead. Oh well...</p><p></p><p>*Dirty Trick + Feint = Dirty Trick</p><p></p><p>I want a better name. Something like "Whatever it takes," or "Fighting Smart," or...something... Anyway, both of these are about using trickery and cheap tricks/deception to beat the foe in an underhanded fashion.</p><p></p><p>Grapple, Overrun, Sunder, and Trip remain unchanged. Also, the idea would be that you'd need a single Improved and Greater feat for everything in the category, if that was unclear. What do you think? Good/bad idea? Balanced or not?</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5749479, member: 35909"] Quite simply...there's too man combat maneuvers, IMO. PF already punished maneuver users by making CMD crazy hard to beat and splitting the benefits of the "Improved" feats into two feats for the most part. And so many of the new maneuvers seem WAAAY too niche. So, why not combine them with others to get a smaller end list? Basically, each of the current maneuvers would become one of multiple options for any of these new consolidated maneuver categories, but would otherwise follow the same mechanics. Here are my ideas for how to do this: *Bull Rush + Drag + Reposition = Reposition Pretty simple. All of the maneuvers that move a target against their will under one roof. The Improved and Greater feats would require Str 13 and Power Attack (Reposition uses Int and Expertise currently). *Disarm + Steal = Disarm Both maneuvers are about taking something off another's person in combat. Honestly, I wish Steal didn't exist and Paizo had used Sleight of Hand for this instead. Oh well... *Dirty Trick + Feint = Dirty Trick I want a better name. Something like "Whatever it takes," or "Fighting Smart," or...something... Anyway, both of these are about using trickery and cheap tricks/deception to beat the foe in an underhanded fashion. Grapple, Overrun, Sunder, and Trip remain unchanged. Also, the idea would be that you'd need a single Improved and Greater feat for everything in the category, if that was unclear. What do you think? Good/bad idea? Balanced or not? [/QUOTE]
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Condensing Combat Maneuvers
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