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*Pathfinder & Starfinder
Condensing the skills list
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<blockquote data-quote="N'raac" data-source="post: 6081975" data-attributes="member: 6681948"><p>I think any significant adjustment to the skills list needs to incorporate the skill points available. What skills are most appropriate to each class (possibly also race)? What proportion of those appropriate skills should a character of that class possess, assuming they are max'ed out? The number of skills and the skill points per level need to work together.</p><p></p><p>The goal might be that no one is good at everything, so maybe there are a dozen skills that may be most appropriate for Rogues, and they get 8 skill points. Or perhaps we think the Rogue should have all of the appropriate skills, so we either combine enough skills to get down to 8, or give him 12 skill points per level (assuming we think the base rogue has a 10 INT - that would be another factor to consider, left out for simplicity - more an issue for INT based casters, obviously). At that number, the design suggests Rogues should be good at all these core skills, but if they want a non-core skill, that would either come from an INT bonus or trading off one of their core skills.</p><p></p><p>The first question is how we want the game to work in theory. The mechanics, including the skill list and the skill points per level, should implement that vision.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6081975, member: 6681948"] I think any significant adjustment to the skills list needs to incorporate the skill points available. What skills are most appropriate to each class (possibly also race)? What proportion of those appropriate skills should a character of that class possess, assuming they are max'ed out? The number of skills and the skill points per level need to work together. The goal might be that no one is good at everything, so maybe there are a dozen skills that may be most appropriate for Rogues, and they get 8 skill points. Or perhaps we think the Rogue should have all of the appropriate skills, so we either combine enough skills to get down to 8, or give him 12 skill points per level (assuming we think the base rogue has a 10 INT - that would be another factor to consider, left out for simplicity - more an issue for INT based casters, obviously). At that number, the design suggests Rogues should be good at all these core skills, but if they want a non-core skill, that would either come from an INT bonus or trading off one of their core skills. The first question is how we want the game to work in theory. The mechanics, including the skill list and the skill points per level, should implement that vision. [/QUOTE]
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