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General Tabletop Discussion
*Pathfinder & Starfinder
Condensing the skills list
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<blockquote data-quote="Jester David" data-source="post: 6082021" data-attributes="member: 37579"><p>This has the same problems 4e had with its skill list.</p><p></p><p>First, you get pirates born on the sea who have never been above sea level being master mountain climbers, and the reverse of steppe dwellers who have only see small creeks being master swimmers. </p><p>It also removes much opportunity for classic ability checks. With a "Strength-based skill" that covers everything Strengthy, why make a Strength check ever when you can just make an Athletics check. You're trained at Athletics, you know how to use your strength and position yourself for lifting objects, why can't you use that to batter down doors or bend bars?</p><p></p><p>The only Skills I haven't seen much use for are Escape Artist and Knowledge (geography) as the former works nicely as a Dex check and the latter overlaps with Knowledge (local) more often than not. Knowledge (geography) often just becomes Knowledge (local) when you're in an unfamiliar land. </p><p>Appraise could also be folded into Craft without issue.</p><p>Any more than that and you're better off doing what 5e does and just having ability checks for anything physical and leaving skills as mental only.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6082021, member: 37579"] This has the same problems 4e had with its skill list. First, you get pirates born on the sea who have never been above sea level being master mountain climbers, and the reverse of steppe dwellers who have only see small creeks being master swimmers. It also removes much opportunity for classic ability checks. With a "Strength-based skill" that covers everything Strengthy, why make a Strength check ever when you can just make an Athletics check. You're trained at Athletics, you know how to use your strength and position yourself for lifting objects, why can't you use that to batter down doors or bend bars? The only Skills I haven't seen much use for are Escape Artist and Knowledge (geography) as the former works nicely as a Dex check and the latter overlaps with Knowledge (local) more often than not. Knowledge (geography) often just becomes Knowledge (local) when you're in an unfamiliar land. Appraise could also be folded into Craft without issue. Any more than that and you're better off doing what 5e does and just having ability checks for anything physical and leaving skills as mental only. [/QUOTE]
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Condensing the skills list
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