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*Pathfinder & Starfinder
Condensing the skills list
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<blockquote data-quote="Jester David" data-source="post: 6082137" data-attributes="member: 37579"><p>Only if you keep the same number of Skill Points. Given he's halving the list of skills, doing the same to skill points makes sense. So the dwarf fighter with 10 Int has one rank each level. He's not going to go with Profession. Likewise, with 4 skills the rogue has a pretty limited selection. You pick the mandatory rogue skills and your type of rogue (face/ stealth/ acrobatics) and you're done. </p><p>With more granular skills they can divide their focus easier, such as picking locks but not pockets. You can choose to be "good enough" in half your skills while being a master in others. But with consolidation, your mastery skill might be the same as your dip skill, so not going all in is silly. </p><p></p><p>If the desire is to encourage spreading out skills, instead of consolidation - which might have the opposite effect - capping maximum skills as being less then your maximum is an alternative. Something like half-level+1 might work but would be complicated. This might require a chart or be something. So at level 3 (using 1/2+1) you can't add ranks to most of your skills (as they're at cap) but you can spread out into other skills. And at level 4 your cap increase.</p><p>But this would require recalculating every single monster's skills, and expected DC would change. And more PCs would have trained only skills and want to make rolls. It might work best with a slight reduction of starting skills.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6082137, member: 37579"] Only if you keep the same number of Skill Points. Given he's halving the list of skills, doing the same to skill points makes sense. So the dwarf fighter with 10 Int has one rank each level. He's not going to go with Profession. Likewise, with 4 skills the rogue has a pretty limited selection. You pick the mandatory rogue skills and your type of rogue (face/ stealth/ acrobatics) and you're done. With more granular skills they can divide their focus easier, such as picking locks but not pockets. You can choose to be "good enough" in half your skills while being a master in others. But with consolidation, your mastery skill might be the same as your dip skill, so not going all in is silly. If the desire is to encourage spreading out skills, instead of consolidation - which might have the opposite effect - capping maximum skills as being less then your maximum is an alternative. Something like half-level+1 might work but would be complicated. This might require a chart or be something. So at level 3 (using 1/2+1) you can't add ranks to most of your skills (as they're at cap) but you can spread out into other skills. And at level 4 your cap increase. But this would require recalculating every single monster's skills, and expected DC would change. And more PCs would have trained only skills and want to make rolls. It might work best with a slight reduction of starting skills. [/QUOTE]
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