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*Pathfinder & Starfinder
Condensing the skills list
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<blockquote data-quote="Loonook" data-source="post: 6090617" data-attributes="member: 1861"><p>Honestly I like some of your ideas, and I'll throw out my thoughts here.</p><p></p><p>Well, here's our list of skill in Pathfinder:</p><p></p><p>Acrobatics Fly Ride</p><p>Appraise Handle Animal Sense Motive</p><p>Bluff Heal Sleight of Hand</p><p>Climb Intimidate Spellcraft</p><p>Craft Knowledge (all) Stealth</p><p>Diplomacy Linguistics Survival</p><p>Disable Device Perception Swim</p><p>Disguise Perform </p><p>Use Magic Device Escape Artist Profession</p><p></p><p>Now let us take the ones that aren't changing at all:</p><p></p><p>Acrobatics</p><p>Disable Device</p><p>Disguise</p><p>Escape Artist</p><p>Fly</p><p>Handle Animal</p><p>Heal</p><p>Intimidate</p><p>Perception</p><p>Perform</p><p>Profession</p><p>Sense Motive</p><p>Sleight of Hand</p><p>Stealth</p><p>Survival</p><p></p><p>I like these. They work for me, and I like where they are.</p><p></p><p>Now combinations:</p><p></p><p>Appraise gets placed with appropriate Craft skill.</p><p>Athletics combines Climb and Swim.</p><p>Combine Diplomacy and Bluff as (Some name) [This one I'm not sure about, need to crunch more].</p><p></p><p>Now here are the tricky ones:</p><p></p><p>Linguistics: Language Mastery. Rather than each point giving you a brand new language it gives you fluency. At the beginning of the game you gain fluency points at the same rate as you would gain normal languages. Now your Wizard speaks a smattering of several languages, or is very eloquent in one and can ask where the latrine is in the other. Would need to hammer out specific fluency levels, but the rest of Linguistics remains the same.</p><p></p><p>Knowledge (Local) becomes tiered. For every four ranks you gain a new location to count as Local. Checks are made at a -2 penalty in any area where you do not have the location under your list. </p><p></p><p>Knowledge (Arcana) and Knowledge (Religion) split Spellcraft for Arcane and Divine Magic respectively. </p><p></p><p>Use Magic Device <strong>splits</strong> into Use Arcane and Use Divine Device. The two versions are Class Skills for the classes with Knowledge (Arcana) and Knowledge (Religion) respectively, but the Rogue gets both as class skills.</p><p></p><p>Ehh, that's the plan at least.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 6090617, member: 1861"] Honestly I like some of your ideas, and I'll throw out my thoughts here. Well, here's our list of skill in Pathfinder: Acrobatics Fly Ride Appraise Handle Animal Sense Motive Bluff Heal Sleight of Hand Climb Intimidate Spellcraft Craft Knowledge (all) Stealth Diplomacy Linguistics Survival Disable Device Perception Swim Disguise Perform Use Magic Device Escape Artist Profession Now let us take the ones that aren't changing at all: Acrobatics Disable Device Disguise Escape Artist Fly Handle Animal Heal Intimidate Perception Perform Profession Sense Motive Sleight of Hand Stealth Survival I like these. They work for me, and I like where they are. Now combinations: Appraise gets placed with appropriate Craft skill. Athletics combines Climb and Swim. Combine Diplomacy and Bluff as (Some name) [This one I'm not sure about, need to crunch more]. Now here are the tricky ones: Linguistics: Language Mastery. Rather than each point giving you a brand new language it gives you fluency. At the beginning of the game you gain fluency points at the same rate as you would gain normal languages. Now your Wizard speaks a smattering of several languages, or is very eloquent in one and can ask where the latrine is in the other. Would need to hammer out specific fluency levels, but the rest of Linguistics remains the same. Knowledge (Local) becomes tiered. For every four ranks you gain a new location to count as Local. Checks are made at a -2 penalty in any area where you do not have the location under your list. Knowledge (Arcana) and Knowledge (Religion) split Spellcraft for Arcane and Divine Magic respectively. Use Magic Device [B]splits[/B] into Use Arcane and Use Divine Device. The two versions are Class Skills for the classes with Knowledge (Arcana) and Knowledge (Religion) respectively, but the Rogue gets both as class skills. Ehh, that's the plan at least. Slainte, -Loonook. [/QUOTE]
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