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Condensing the skills list
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<blockquote data-quote="Starfox" data-source="post: 6091200" data-attributes="member: 2303"><p>For an example of a game that went the other road and made each separate stunt into its own separate skill, see Earthdawn. Riposte was a skill in that game, not a feat or power. So were several other combat maneuvers. IMO, that is way to much splitting up of skills. That is when I realized I prefer a few skills and to have add-ons as feats or schticks rather than as separate skills. I guess I took that path further than some of you would have. To each our own.</p><p></p><p>I agree on Perception. Must-have skills are not good. My take on it is to make what used to be the Search skill in 3.5, and make that a part of Disable Device. Going further down that road (hypothetically) you could make the ability to spot an ambush an aspect of combat skills, the ability to spot hidden clues an aspect of the investigation skill and so on, abolishing the general Perception skill completely, in favor of making each character good at spotting things he is familiar with. Again, not sure that you'd want tog o that far, but it is a spectrum - we much each find a level we are comfortable with.</p></blockquote><p></p>
[QUOTE="Starfox, post: 6091200, member: 2303"] For an example of a game that went the other road and made each separate stunt into its own separate skill, see Earthdawn. Riposte was a skill in that game, not a feat or power. So were several other combat maneuvers. IMO, that is way to much splitting up of skills. That is when I realized I prefer a few skills and to have add-ons as feats or schticks rather than as separate skills. I guess I took that path further than some of you would have. To each our own. I agree on Perception. Must-have skills are not good. My take on it is to make what used to be the Search skill in 3.5, and make that a part of Disable Device. Going further down that road (hypothetically) you could make the ability to spot an ambush an aspect of combat skills, the ability to spot hidden clues an aspect of the investigation skill and so on, abolishing the general Perception skill completely, in favor of making each character good at spotting things he is familiar with. Again, not sure that you'd want tog o that far, but it is a spectrum - we much each find a level we are comfortable with. [/QUOTE]
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Condensing the skills list
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