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Condensing the skills list
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<blockquote data-quote="VelvetViolet" data-source="post: 6149270" data-attributes="member: 6686357"><p>I've been rethinking on this, and I've recently developed a rather quick and dirty guideline for cutting down the skills list from 35 to 22 by folding skills into other skills, which would be a simple matter of crossing out certain skills on the character sheet, like so. Reducing the number of skill points is not necessary and is counter productive to my stated goal.</p><p></p><p>Acrobatics</p><p><strong><u><em>Appraise</em></u></strong> Folded into Profession</p><p>Bluff</p><p>Climb</p><p><u><em><strong>Craft </strong></em></u>Folded into Profession</p><p>Diplomacy</p><p><u><em><strong>Disable Device</strong></em></u> Folded into Sleight of Hand</p><p><u><em><strong>Disguise</strong></em></u> Folded into Bluff</p><p><u><em><strong>Escape Artist</strong></em></u> Folded into Acrobatics</p><p>Fly</p><p><u><em><strong>Handle Animal</strong></em></u> Folded into Knowledge (nature)</p><p>Heal</p><p>Intimidate</p><p>Knowledge (arcana)</p><p>Knowledge (dungeoneering)</p><p><u><em><strong>Knowledge (engineering)</strong></em></u> Folded into Knowledge (dungeoneering)</p><p><u><em><strong>Knowledge (geography)</strong></em></u> Folded into Knowledge (local)</p><p><u><em><strong>Knowledge (history)</strong></em></u> Folded into Knowledge (local)</p><p>Knowledge (local)</p><p>Knowledge (nature)</p><p><u><em><strong>Knowledge (nobility)</strong></em></u> Folded into Knowledge (local)</p><p>Knowledge (planes)</p><p>Knowledge (religion)</p><p>Linguistics</p><p>Perception</p><p>Perform</p><p>Profession</p><p>Ride</p><p>Sense Motive</p><p>Sleight of Hand</p><p><u><em><strong>Spellcraft</strong></em></u> Folded into Knowledge (arcana) and Knowledge (religion)</p><p>Stealth</p><p><u><em><strong>Survival</strong></em></u> Folded into Knowledge (nature) and Knowledge (planes)</p><p>Swim</p><p><u><em><strong>Use Magic Device</strong></em></u> Becomes a class feature <em>a la</em> Animal Empathy</p><p></p><p>If Use Magic Device shouldn't become a class feature, then why shouldn't Wild Empathy be available as a class skill for anyone who wanted it? I think a good way to solve this would be to allow Wild Empathy and Use Magic Device to be <a href="http://www.d20pfsrd.com/extras/community-creations/aliga-s-lab/gestalt-feats" target="_blank">available as feats</a> to other classes.</p><p></p><p>Furthermore, some of the skills use different attributes than the skills they're folded into (which is also true to 3.5 skills that were folded in Pathfinder). A pretty simple way to deal with this is allow the use of multiple abilities for a given skill based on the application. For example, jumping using Acrobatics would use Strength instead of Dexterity.</p></blockquote><p></p>
[QUOTE="VelvetViolet, post: 6149270, member: 6686357"] I've been rethinking on this, and I've recently developed a rather quick and dirty guideline for cutting down the skills list from 35 to 22 by folding skills into other skills, which would be a simple matter of crossing out certain skills on the character sheet, like so. Reducing the number of skill points is not necessary and is counter productive to my stated goal. Acrobatics [B][U][I]Appraise[/I][/U][/B] Folded into Profession Bluff Climb [U][I][B]Craft [/B][/I][/U]Folded into Profession Diplomacy [U][I][B]Disable Device[/B][/I][/U] Folded into Sleight of Hand [U][I][B]Disguise[/B][/I][/U] Folded into Bluff [U][I][B]Escape Artist[/B][/I][/U] Folded into Acrobatics Fly [U][I][B]Handle Animal[/B][/I][/U] Folded into Knowledge (nature) Heal Intimidate Knowledge (arcana) Knowledge (dungeoneering) [U][I][B]Knowledge (engineering)[/B][/I][/U] Folded into Knowledge (dungeoneering) [U][I][B]Knowledge (geography)[/B][/I][/U] Folded into Knowledge (local) [U][I][B]Knowledge (history)[/B][/I][/U] Folded into Knowledge (local) Knowledge (local) Knowledge (nature) [U][I][B]Knowledge (nobility)[/B][/I][/U] Folded into Knowledge (local) Knowledge (planes) Knowledge (religion) Linguistics Perception Perform Profession Ride Sense Motive Sleight of Hand [U][I][B]Spellcraft[/B][/I][/U] Folded into Knowledge (arcana) and Knowledge (religion) Stealth [U][I][B]Survival[/B][/I][/U] Folded into Knowledge (nature) and Knowledge (planes) Swim [U][I][B]Use Magic Device[/B][/I][/U] Becomes a class feature [I]a la[/I] Animal Empathy If Use Magic Device shouldn't become a class feature, then why shouldn't Wild Empathy be available as a class skill for anyone who wanted it? I think a good way to solve this would be to allow Wild Empathy and Use Magic Device to be [URL="http://www.d20pfsrd.com/extras/community-creations/aliga-s-lab/gestalt-feats"]available as feats[/URL] to other classes. Furthermore, some of the skills use different attributes than the skills they're folded into (which is also true to 3.5 skills that were folded in Pathfinder). A pretty simple way to deal with this is allow the use of multiple abilities for a given skill based on the application. For example, jumping using Acrobatics would use Strength instead of Dexterity. [/QUOTE]
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