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Condesing the skills
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<blockquote data-quote="Hodgie" data-source="post: 2181531" data-attributes="member: 29204"><p>I had a quick idea from looking at RangerWickett's little diagram--although I have no idea if it will work. What if you created skills but didn't automatically key them to certain abilities. For instance, a character could take ranks in Acrobatics and would apply Strength if it was a feat of raw power, Dex if it was a feat of finesse, or Con if it was a prolonged feat.</p><p></p><p>This allows a greater number of skills to be condensed into one category without too rigorously defining the category. I have found that some skills condense down wonderfully (jump, climb, swim into athletics for example) while others are stubborn (use rope) and end up either being cut or remaining as their own skill. No one would take Use Rope when Athletics was offered, so perhaps this approach will be beneficial.</p><p></p><p>As a final aside- it is akin to the World of Darkness dice pool, so the idea has at least seen similar play.</p></blockquote><p></p>
[QUOTE="Hodgie, post: 2181531, member: 29204"] I had a quick idea from looking at RangerWickett's little diagram--although I have no idea if it will work. What if you created skills but didn't automatically key them to certain abilities. For instance, a character could take ranks in Acrobatics and would apply Strength if it was a feat of raw power, Dex if it was a feat of finesse, or Con if it was a prolonged feat. This allows a greater number of skills to be condensed into one category without too rigorously defining the category. I have found that some skills condense down wonderfully (jump, climb, swim into athletics for example) while others are stubborn (use rope) and end up either being cut or remaining as their own skill. No one would take Use Rope when Athletics was offered, so perhaps this approach will be beneficial. As a final aside- it is akin to the World of Darkness dice pool, so the idea has at least seen similar play. [/QUOTE]
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Condesing the skills
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