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*Pathfinder & Starfinder
Condition track - wishful thinking, rumor or confirmed?
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<blockquote data-quote="Nyeshet" data-source="post: 3839969" data-attributes="member: 18363"><p>I suspect it will do more than just state that a creature has reached half hp. </p><p></p><p>I suspect becoming 'bloodied' will both turn on and turn off some abilities. Perhaps some creatures cannot use certain abilities until they are bloodied - and or lose the use of other abilities once bloodied. Perhaps it is the same for PC classes - some class options opening for use only after the PC has become bloodied, while others becoming no longer available once the PC is bloodied. If talent trees exist, then which talents one chooses may be reflected in the type of game the PC plays - one where they are moderately strong at both high and low hp, one in which they are somewhat weak at high hp but very strong once bloodied (ie: less than half hp), or one in which they are quite potent at high hp but become glass-jaw weak once bloodied.</p><p></p><p>The possibility for the above is almost a given if some talents / feats turn on when bloodied and others turn off when bloodied. Which are chosen could make a notable difference to the final form of the PC character. </p><p></p><p>I suspect some monsters might end up similarly complex - some being weak until PUSHED TOO FAR!! (ie: once bloodied their powers / options open up noticeably), while others being strong to present a challenge from the start - until they take too much damage, lose most of their abilities, and are (surprisingly) quickly and easily mopped up (considering how long and hard the fight was up to that point). And some will remain more or less similarly in strength whether high or low in hp - bloodied making little difference to their abilities and vulnerabilities in most respects. </p><p></p><p>Of course, all the above presumes the bloodied or non-bloodied nature of the creature in question. It could also alter how the creature / PC interacts with others. Perhaps a creature has a special ability that only functions if their foe is bloodied. And no doubt some talents will allow better damage when the foe is bloodied. I could easily see a ranger gaining increased damage against a bloodied favored foe, for example.</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 3839969, member: 18363"] I suspect it will do more than just state that a creature has reached half hp. I suspect becoming 'bloodied' will both turn on and turn off some abilities. Perhaps some creatures cannot use certain abilities until they are bloodied - and or lose the use of other abilities once bloodied. Perhaps it is the same for PC classes - some class options opening for use only after the PC has become bloodied, while others becoming no longer available once the PC is bloodied. If talent trees exist, then which talents one chooses may be reflected in the type of game the PC plays - one where they are moderately strong at both high and low hp, one in which they are somewhat weak at high hp but very strong once bloodied (ie: less than half hp), or one in which they are quite potent at high hp but become glass-jaw weak once bloodied. The possibility for the above is almost a given if some talents / feats turn on when bloodied and others turn off when bloodied. Which are chosen could make a notable difference to the final form of the PC character. I suspect some monsters might end up similarly complex - some being weak until PUSHED TOO FAR!! (ie: once bloodied their powers / options open up noticeably), while others being strong to present a challenge from the start - until they take too much damage, lose most of their abilities, and are (surprisingly) quickly and easily mopped up (considering how long and hard the fight was up to that point). And some will remain more or less similarly in strength whether high or low in hp - bloodied making little difference to their abilities and vulnerabilities in most respects. Of course, all the above presumes the bloodied or non-bloodied nature of the creature in question. It could also alter how the creature / PC interacts with others. Perhaps a creature has a special ability that only functions if their foe is bloodied. And no doubt some talents will allow better damage when the foe is bloodied. I could easily see a ranger gaining increased damage against a bloodied favored foe, for example. [/QUOTE]
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