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General Tabletop Discussion
*Pathfinder & Starfinder
Condition track - wishful thinking, rumor or confirmed?
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<blockquote data-quote="Felon" data-source="post: 3841567" data-attributes="member: 8158"><p>True, D&D has always had a "death spiral". It's just that it took things like wights and wraiths to inflict them. People who think otherwise are kidding themselves.</p><p></p><p>But when you say a "single flat penalty is much easier to manage", I cringe a bit, because that's blandisement for the sake of simplicity. Conditions should not be homogeneous and interchangeable. I don't want reams of spells that all just impose the same effect. I don't want players to fight three separate monsters whose abilities are only superficially different, because mechanically they all wind up doing the same thing to their victims. I want some conditions to be scarier than others. I want energy-draining creratures to engender their own special kind of fear in a player.</p></blockquote><p></p>
[QUOTE="Felon, post: 3841567, member: 8158"] True, D&D has always had a "death spiral". It's just that it took things like wights and wraiths to inflict them. People who think otherwise are kidding themselves. But when you say a "single flat penalty is much easier to manage", I cringe a bit, because that's blandisement for the sake of simplicity. Conditions should not be homogeneous and interchangeable. I don't want reams of spells that all just impose the same effect. I don't want players to fight three separate monsters whose abilities are only superficially different, because mechanically they all wind up doing the same thing to their victims. I want some conditions to be scarier than others. I want energy-draining creratures to engender their own special kind of fear in a player. [/QUOTE]
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Condition track - wishful thinking, rumor or confirmed?
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