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Condition track - wishful thinking, rumor or confirmed?
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<blockquote data-quote="KarinsDad" data-source="post: 3841892" data-attributes="member: 2011"><p>Death spirals are realistic and force PCs to be heroic to overcome. Just lowering hit points and sucking up Cure Potions after a fight is boring. One might as well be playing WoW.</p><p></p><p>And at -1 (-5%) per category, they are not exactly death spirals. More like hinderances.</p><p></p><p></p><p></p><p>Uh huh.</p><p></p><p>There is a street fight filmed on YouTube where one guy is slightly smaller (real big in real life, but slightly smaller compared to the other guy) and faster and he is basically winning until the big guy lays a serious one on him. After that, it is downhill quickly for the smaller guy.</p><p></p><p>Ditto for boxing, football and any other "non-make believe" (i.e. not world wide wrestling) physical confrontation situation. It's harder for a quarterback to throw a good pass when he has a twisted ankle or a broken thumb. And the only reason boxers sometimes overcome minor injuries is because they get breaks to recover a bit (and they almost never overcome serious injury, regardless of what happens in Rocky films). A real fight doesn't typically have timeouts.</p><p></p><p>Serious injuries significantly decrease performance. Ask any professional sports player. People don't get better when they get injured and the concept of a lot of feats and talents in 4E that only work when "bloodied" will be lame. Having a few will be fine. That's fantasy. Having a boatload for every class will turn the game into a joke.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3841892, member: 2011"] Death spirals are realistic and force PCs to be heroic to overcome. Just lowering hit points and sucking up Cure Potions after a fight is boring. One might as well be playing WoW. And at -1 (-5%) per category, they are not exactly death spirals. More like hinderances. Uh huh. There is a street fight filmed on YouTube where one guy is slightly smaller (real big in real life, but slightly smaller compared to the other guy) and faster and he is basically winning until the big guy lays a serious one on him. After that, it is downhill quickly for the smaller guy. Ditto for boxing, football and any other "non-make believe" (i.e. not world wide wrestling) physical confrontation situation. It's harder for a quarterback to throw a good pass when he has a twisted ankle or a broken thumb. And the only reason boxers sometimes overcome minor injuries is because they get breaks to recover a bit (and they almost never overcome serious injury, regardless of what happens in Rocky films). A real fight doesn't typically have timeouts. Serious injuries significantly decrease performance. Ask any professional sports player. People don't get better when they get injured and the concept of a lot of feats and talents in 4E that only work when "bloodied" will be lame. Having a few will be fine. That's fantasy. Having a boatload for every class will turn the game into a joke. [/QUOTE]
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