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General Tabletop Discussion
*Pathfinder & Starfinder
Condition track - wishful thinking, rumor or confirmed?
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<blockquote data-quote="HeavenShallBurn" data-source="post: 3842384" data-attributes="member: 39593"><p>In practice it tends to be exactly that. Once the penalties start piling up it becomes impossible to avoid a rapidly increasing pile-on of damage by further attacks. As increasing damage adds on more penalties you take damage even faster and rapidly lose combat effectiveness finding it too difficult to successfully attack the enemy or avoid their attacks. Until you run out of health and the character is dead.</p><p></p><p></p><p><strong>Excluded middle fallacy.</strong></p><p>It appears not to have registered but losing hit points IS suffering ill effects. It's a finite resource representing injury and when your character runs out they die. Having a 14th level barbarian able to get pincushioned by twelve arrows and keep fighting without hindrance until he's finally dropped is for me both more fun and more heroic than most of the alternatives.</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 3842384, member: 39593"] In practice it tends to be exactly that. Once the penalties start piling up it becomes impossible to avoid a rapidly increasing pile-on of damage by further attacks. As increasing damage adds on more penalties you take damage even faster and rapidly lose combat effectiveness finding it too difficult to successfully attack the enemy or avoid their attacks. Until you run out of health and the character is dead. [B]Excluded middle fallacy.[/B] It appears not to have registered but losing hit points IS suffering ill effects. It's a finite resource representing injury and when your character runs out they die. Having a 14th level barbarian able to get pincushioned by twelve arrows and keep fighting without hindrance until he's finally dropped is for me both more fun and more heroic than most of the alternatives. [/QUOTE]
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Community
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Condition track - wishful thinking, rumor or confirmed?
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