Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Condition track - wishful thinking, rumor or confirmed?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 3842562" data-attributes="member: 1465"><p>First, I don't understand why so much love for a death spiral system... the only thing like that in 3ed was level drain, and last time I checked everyone was rejoicing that level drain doesn't exist anymore. </p><p></p><p>A death spiral system as a default (meaning that it will happen <u>to the PCs</u> and against every single opponent) sounds a terrible idea to me. What is its purpose? If you want to scare the players (an exciting thing) it's best to limit death spiral effects to specific monsters, meaning that the PC will experience the spiral when fighting against them. If you want to warn them that it's time to run, low HP do just the same.</p><p></p><p>Otherwise, as a default you only achieve the result that the party who tilts the battle to its favor in the early rounds is going to accrue more and more advantages. Realistic yes, fun hell no! It means to always encourage the use of heaviest powers asap, and it means to make it more unlikely to see a battle that seems lost and becomes a victory.</p><p></p><p>Second, a death spiral system with a fixed condition table is IMHO too rigid to be fun at all, if every single time you're down 75% you get (e.g.) the same penalty to attack, then at 50% you're (e.g.) slowed, and so on... To be fun and interesting, it needs some variance, so that you cannot always know beforehand what kind of penalty you'd get. Too complex to be core, but would be nice as a variant in the 4e UA.</p><p></p><p>Anyway... I seriously think that there will not be a death spiral system in 4e. The "bloodied" condition will most likely trigger a <strong>benefit</strong> such as a special ability, eventually but not necessarily with added penalties (IMHO the 3ed Barbarian Rage is a good example). And I also think that the exact condition will not be the same for every creature, but each can have a different one. It might remain as a default for everyone to get the "blooded" condition, meant as being more/less subject to certain attacks depending on the abilities of those you're fighting against.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3842562, member: 1465"] First, I don't understand why so much love for a death spiral system... the only thing like that in 3ed was level drain, and last time I checked everyone was rejoicing that level drain doesn't exist anymore. A death spiral system as a default (meaning that it will happen [U]to the PCs[/U] and against every single opponent) sounds a terrible idea to me. What is its purpose? If you want to scare the players (an exciting thing) it's best to limit death spiral effects to specific monsters, meaning that the PC will experience the spiral when fighting against them. If you want to warn them that it's time to run, low HP do just the same. Otherwise, as a default you only achieve the result that the party who tilts the battle to its favor in the early rounds is going to accrue more and more advantages. Realistic yes, fun hell no! It means to always encourage the use of heaviest powers asap, and it means to make it more unlikely to see a battle that seems lost and becomes a victory. Second, a death spiral system with a fixed condition table is IMHO too rigid to be fun at all, if every single time you're down 75% you get (e.g.) the same penalty to attack, then at 50% you're (e.g.) slowed, and so on... To be fun and interesting, it needs some variance, so that you cannot always know beforehand what kind of penalty you'd get. Too complex to be core, but would be nice as a variant in the 4e UA. Anyway... I seriously think that there will not be a death spiral system in 4e. The "bloodied" condition will most likely trigger a [B]benefit[/B] such as a special ability, eventually but not necessarily with added penalties (IMHO the 3ed Barbarian Rage is a good example). And I also think that the exact condition will not be the same for every creature, but each can have a different one. It might remain as a default for everyone to get the "blooded" condition, meant as being more/less subject to certain attacks depending on the abilities of those you're fighting against. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Condition track - wishful thinking, rumor or confirmed?
Top