Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Condition track - wishful thinking, rumor or confirmed?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 3843021" data-attributes="member: 42582"><p>I am a long-time GM of Rolemaster. It is true that wound penalties in that system can lead to a death spiral, but there are other aspects of the RM mechanics which mitigate against this.</p><p></p><p>In RM combat, each combatant has to split their melee bonus between attack and parry, and (in D&D terms) parry not only adds to AC but also acts as damage reduction. A character who suffers wound penalties can either reduce his/her parry - thus maintaining the same offence but running the risk of greater wounds - or reduce his/her attack - thus maintaining the same level of defence but reducing damage output and thus increasing the duration of the combat. Neither option will lead to a death spiral if the PC overall has the advantage - and thus (in the first case) can finish off their foe in the next round, or (in the second case) can still win with a reduced OB. Even against a stronger foe, the second option will not lead to a death sprial if the PC can maintain their defence until an ally is able to join in the fight.</p><p></p><p>In any case, the interest of these situations to the players arises because of the decisions about allocation of attack vs parry that must be made, and perhaps changed from round to round, even against foes who are overall weaker than the PCs.</p></blockquote><p></p>
[QUOTE="pemerton, post: 3843021, member: 42582"] I am a long-time GM of Rolemaster. It is true that wound penalties in that system can lead to a death spiral, but there are other aspects of the RM mechanics which mitigate against this. In RM combat, each combatant has to split their melee bonus between attack and parry, and (in D&D terms) parry not only adds to AC but also acts as damage reduction. A character who suffers wound penalties can either reduce his/her parry - thus maintaining the same offence but running the risk of greater wounds - or reduce his/her attack - thus maintaining the same level of defence but reducing damage output and thus increasing the duration of the combat. Neither option will lead to a death spiral if the PC overall has the advantage - and thus (in the first case) can finish off their foe in the next round, or (in the second case) can still win with a reduced OB. Even against a stronger foe, the second option will not lead to a death sprial if the PC can maintain their defence until an ally is able to join in the fight. In any case, the interest of these situations to the players arises because of the decisions about allocation of attack vs parry that must be made, and perhaps changed from round to round, even against foes who are overall weaker than the PCs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Condition track - wishful thinking, rumor or confirmed?
Top