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*Pathfinder & Starfinder
Condition track - wishful thinking, rumor or confirmed?
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<blockquote data-quote="HeavenShallBurn" data-source="post: 3843975" data-attributes="member: 39593"><p>Nice way to misquote a person. Especially AFTER I've already posted in retraction of the "death spiral" statement. Based on the use of the other posters I had presumed it was like the WW "deathspiral" in which penalties applied to both attack and defense. As the penalties apparently are for skill or ability checks and attacks rather than all actions including defenses it does not create the dog-pile of hurt effect that system did. </p><p></p><p>Furthermore the argument you make regarding prevalence of systems using the escalating penalty mechanic is a smoke-screen. The frequency of occurrence of any particular ruleset has no relevance to whether any individual will prefer that ruleset, and all of our opinions about rulesets are no more than individual preference. I prefer that however conditions are handled they are kept separate from HP and that HP loss itself doesn't inflict conditions, this is no more of less valid than your own preferences.</p><p></p><p>My Excluded Middle Fallacy came from an entirely different statement in response to an entirely different statement of yours.This was your statment</p><p></p><p>and this was my response</p><p></p><p></p><p>EDIT: if a damage threshold ala SWSE is used it will need to be pushed up a bit higher than fort-save+10 as in my experience at higher levels that sort of damage can be dealt at least once per round by at least one of the combatants. It would need tweaking to avoid the same problems the massive-damage-save of 3e caused at higher levels.</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 3843975, member: 39593"] Nice way to misquote a person. Especially AFTER I've already posted in retraction of the "death spiral" statement. Based on the use of the other posters I had presumed it was like the WW "deathspiral" in which penalties applied to both attack and defense. As the penalties apparently are for skill or ability checks and attacks rather than all actions including defenses it does not create the dog-pile of hurt effect that system did. Furthermore the argument you make regarding prevalence of systems using the escalating penalty mechanic is a smoke-screen. The frequency of occurrence of any particular ruleset has no relevance to whether any individual will prefer that ruleset, and all of our opinions about rulesets are no more than individual preference. I prefer that however conditions are handled they are kept separate from HP and that HP loss itself doesn't inflict conditions, this is no more of less valid than your own preferences. My Excluded Middle Fallacy came from an entirely different statement in response to an entirely different statement of yours.This was your statment and this was my response EDIT: if a damage threshold ala SWSE is used it will need to be pushed up a bit higher than fort-save+10 as in my experience at higher levels that sort of damage can be dealt at least once per round by at least one of the combatants. It would need tweaking to avoid the same problems the massive-damage-save of 3e caused at higher levels. [/QUOTE]
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Condition track - wishful thinking, rumor or confirmed?
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