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General Tabletop Discussion
*Pathfinder & Starfinder
Condition track - wishful thinking, rumor or confirmed?
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<blockquote data-quote="Zaruthustran" data-source="post: 3844113" data-attributes="member: 1457"><p>What I like about Saga's condition track is that it's activated by damage that exceeds a character's damage threshold.</p><p></p><p>For example:</p><p></p><p>Bob has 50 hp and a damage threshold of 16.</p><p></p><p>Scenario 1. Bob is hit by two blaster blasts, each doing 10 damage, for a total of 20 damage. Bob now has 30 hp. No change to the condition track.</p><p></p><p>Scenario 2. Bob is hit by one heavy blaster bolt, doing 20 damage. Bob now has 30 hp. Because the damage exceeded his threshold in a single shot, he moves one place down the condition track.</p><p></p><p>I like this system because a big, dramatic blow has a suitably dramatic impact. It gives characters a reason to fear heavy weaponry. If it wasn't there, you could challenge a player with an E-WEB cannon and they'd say "What's the big deal? I've got 50 hp--more than enough to take a shot or two." With the damage threshold system, that E-WEB demands respect.</p><p></p><p>It works for D&D, too. Getting hit by a dragon's fire or a catapult's shot *should* be scary, over and above the basic deduction of HP. 3E experimented with this concept through the "death by massive damage" rule, but I think a damage threshold system is more fun.</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 3844113, member: 1457"] What I like about Saga's condition track is that it's activated by damage that exceeds a character's damage threshold. For example: Bob has 50 hp and a damage threshold of 16. Scenario 1. Bob is hit by two blaster blasts, each doing 10 damage, for a total of 20 damage. Bob now has 30 hp. No change to the condition track. Scenario 2. Bob is hit by one heavy blaster bolt, doing 20 damage. Bob now has 30 hp. Because the damage exceeded his threshold in a single shot, he moves one place down the condition track. I like this system because a big, dramatic blow has a suitably dramatic impact. It gives characters a reason to fear heavy weaponry. If it wasn't there, you could challenge a player with an E-WEB cannon and they'd say "What's the big deal? I've got 50 hp--more than enough to take a shot or two." With the damage threshold system, that E-WEB demands respect. It works for D&D, too. Getting hit by a dragon's fire or a catapult's shot *should* be scary, over and above the basic deduction of HP. 3E experimented with this concept through the "death by massive damage" rule, but I think a damage threshold system is more fun. [/QUOTE]
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Condition track - wishful thinking, rumor or confirmed?
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