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General Tabletop Discussion
*Pathfinder & Starfinder
Condition track - wishful thinking, rumor or confirmed?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3844926" data-attributes="member: 710"><p>When a first level Fighter in heavy armor and heavy loaded with the corpses of two of his comrades fail to climb a knotted Rope by rolling just a 4 on his Climb Check instead of getting a 5? His result is so close, why doesn't that count for something? Sure, he can try again next round, but unfortuantely, that means the 4 Goblins behind him will catch up to him and probably kill him. </p><p></p><p>Why does a Shadowrun Character with 2 boxes of damage not suffer an injury penalty, but one with 3 boxes does? What if this penalty will mean that he has no chance to succeed on his next Dodge roll since his enemy has more successes than he has dice now?</p><p></p><p>Rules in roleplaying games will always have a point where you can do something, and where you can't just because of a tiny difference. But that doesn't invalidate the rules, since the rules manage to simulate something important for you.</p><p></p><p>A condition like Bloodied is such a rule. It allows you to define an important turning point for a PC or NPC. It might be the point where you can tick out and get an extra benefit. At might be a point where you are particularly weakened and an enemy might be able to use your condition to his advantage. It might be the point where an important ability is no longer available. </p><p></p><p>The point of using a condition like Bloodied as such a mark is there to add a certain dynamic in combat that simply did not exist before. Sure, it is a metagame tool. But a lot of of design decisions and rules are made exactly for that - XP gain for overcoming challenges, class balance. There is nothing in the reality that says that a Longsword and a Battleaxe are equally valid as meelee weapons, but they are in D&D.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3844926, member: 710"] When a first level Fighter in heavy armor and heavy loaded with the corpses of two of his comrades fail to climb a knotted Rope by rolling just a 4 on his Climb Check instead of getting a 5? His result is so close, why doesn't that count for something? Sure, he can try again next round, but unfortuantely, that means the 4 Goblins behind him will catch up to him and probably kill him. Why does a Shadowrun Character with 2 boxes of damage not suffer an injury penalty, but one with 3 boxes does? What if this penalty will mean that he has no chance to succeed on his next Dodge roll since his enemy has more successes than he has dice now? Rules in roleplaying games will always have a point where you can do something, and where you can't just because of a tiny difference. But that doesn't invalidate the rules, since the rules manage to simulate something important for you. A condition like Bloodied is such a rule. It allows you to define an important turning point for a PC or NPC. It might be the point where you can tick out and get an extra benefit. At might be a point where you are particularly weakened and an enemy might be able to use your condition to his advantage. It might be the point where an important ability is no longer available. The point of using a condition like Bloodied as such a mark is there to add a certain dynamic in combat that simply did not exist before. Sure, it is a metagame tool. But a lot of of design decisions and rules are made exactly for that - XP gain for overcoming challenges, class balance. There is nothing in the reality that says that a Longsword and a Battleaxe are equally valid as meelee weapons, but they are in D&D. [/QUOTE]
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