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<blockquote data-quote="KarinsDad" data-source="post: 3737750" data-attributes="member: 2011"><p>For years, we had a 1/3rd (round closest) wounded, 2/3rds wounded, 100% wounded as -1/-2/-3 to rolls. It worked fine.</p><p></p><p>If they do something like this, they will probably put the numbers on the hit points for monsters:</p><p></p><p>70/47/23</p><p></p><p>Note: the second and third number always add up to the first number and it doesn't matter if you subtract hit points or add them.</p><p></p><p>So, 75% wouldn't be that bad, but I doubt they will do 100%/75%/50%/25% (or even 100%/67%/33%) because it would be 4 (3) numbers on the sheet. I suspect that if they do this (and do not do the Star Wars Condition Track), that it will be 100%/50% (round down).</p><p></p><p>In our current game, it is -2 at 50% and -4 at 100%. This is even more simple than the 67% version we previously used, and at -2 to all D20 rolls (we do not do damage rolls), it forces PCs to sometimes heal up in combat if they want to keep kicking butt.</p><p></p><p>And, nobody takes that last gasp swing at 0 hit points when it is at -4.</p><p></p><p>There is a completely different player mindset on combat when there are wounded penalities in the game.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3737750, member: 2011"] For years, we had a 1/3rd (round closest) wounded, 2/3rds wounded, 100% wounded as -1/-2/-3 to rolls. It worked fine. If they do something like this, they will probably put the numbers on the hit points for monsters: 70/47/23 Note: the second and third number always add up to the first number and it doesn't matter if you subtract hit points or add them. So, 75% wouldn't be that bad, but I doubt they will do 100%/75%/50%/25% (or even 100%/67%/33%) because it would be 4 (3) numbers on the sheet. I suspect that if they do this (and do not do the Star Wars Condition Track), that it will be 100%/50% (round down). In our current game, it is -2 at 50% and -4 at 100%. This is even more simple than the 67% version we previously used, and at -2 to all D20 rolls (we do not do damage rolls), it forces PCs to sometimes heal up in combat if they want to keep kicking butt. And, nobody takes that last gasp swing at 0 hit points when it is at -4. There is a completely different player mindset on combat when there are wounded penalities in the game. [/QUOTE]
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