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<blockquote data-quote="Crowley42" data-source="post: 4649558" data-attributes="member: 69450"><p>The idea is not a downward spiral of death I assure you, but it is to add some more realism. This is why I am having an issue getting the right numbers. I want "soft" hitting monsters to be less likely to cause damage over threshhold, lurkers/artillery to be more likely, and the in betweeners to have equal chance of doing so or not (preferably slighty more towards not).</p><p> </p><p>My players wholey aprove of the houserule and infact one of them (who I also play a star wars campaign with) said it should be there. As a DM I enact such things as I see fit right now. IE if a cave in occurs and youre under it, failing any way to get out of the way, you will probably have a broken leg. </p><p> </p><p>And I also mean this to be a serperate condition from HP. I see HP as a "how long can I force my self to keep going?" If someone gets healed they are rejuvinated but all there injuries do not simply dissapear. This is especially true with 5 mintute rests healing 1/4 HP.</p><p> </p><p>So, the goal of the condition track is to say "while I may keep going, this twisted ankle and gash in my harm really hurt as a run and swing". But, yeah I need to run more numbers and I really could use some suggested equations. Or if anyone knows how to readily account for average monster damage by level.</p><p> </p><p>And remember the threshhold is not sustained damage is damge in a single hit exceeding threshhold that has lasting effects. As with star wars 3 minor actions will get you to staunch bleeding or get a better stance on that bad ankle!</p></blockquote><p></p>
[QUOTE="Crowley42, post: 4649558, member: 69450"] The idea is not a downward spiral of death I assure you, but it is to add some more realism. This is why I am having an issue getting the right numbers. I want "soft" hitting monsters to be less likely to cause damage over threshhold, lurkers/artillery to be more likely, and the in betweeners to have equal chance of doing so or not (preferably slighty more towards not). My players wholey aprove of the houserule and infact one of them (who I also play a star wars campaign with) said it should be there. As a DM I enact such things as I see fit right now. IE if a cave in occurs and youre under it, failing any way to get out of the way, you will probably have a broken leg. And I also mean this to be a serperate condition from HP. I see HP as a "how long can I force my self to keep going?" If someone gets healed they are rejuvinated but all there injuries do not simply dissapear. This is especially true with 5 mintute rests healing 1/4 HP. So, the goal of the condition track is to say "while I may keep going, this twisted ankle and gash in my harm really hurt as a run and swing". But, yeah I need to run more numbers and I really could use some suggested equations. Or if anyone knows how to readily account for average monster damage by level. And remember the threshhold is not sustained damage is damge in a single hit exceeding threshhold that has lasting effects. As with star wars 3 minor actions will get you to staunch bleeding or get a better stance on that bad ankle! [/QUOTE]
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