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<blockquote data-quote="TirionAnthion" data-source="post: 5202164" data-attributes="member: 61048"><p><strong>Condition Markers</strong></p><p></p><p>My solution to the condition tracking problem works very well but is not easy for others to use. I have a copy of the old Dragonlance boardgame from the late 80s. The game featured dragons fighting for control of the legendary dragonlance. The game used 1 inch wide discs that were about a quarter of an inch thick to simulate elevation in the game. The discs had interlocking ridges on the top and bottoms to allow the discs to lock togather. They are the perfect size for a D&D mini. They are generic white in color but I painted them in a variety of colors for the various conditions. I also have some that are numbered to place under minis of the same type (Orc 1, Orc 2, etc).</p><p> </p><p>They work well, very similar to the Alea Tools markers. My players at the D&D Encounters always comment on them and some older gamers actually know what they are from.</p></blockquote><p></p>
[QUOTE="TirionAnthion, post: 5202164, member: 61048"] [b]Condition Markers[/b] My solution to the condition tracking problem works very well but is not easy for others to use. I have a copy of the old Dragonlance boardgame from the late 80s. The game featured dragons fighting for control of the legendary dragonlance. The game used 1 inch wide discs that were about a quarter of an inch thick to simulate elevation in the game. The discs had interlocking ridges on the top and bottoms to allow the discs to lock togather. They are the perfect size for a D&D mini. They are generic white in color but I painted them in a variety of colors for the various conditions. I also have some that are numbered to place under minis of the same type (Orc 1, Orc 2, etc). They work well, very similar to the Alea Tools markers. My players at the D&D Encounters always comment on them and some older gamers actually know what they are from. [/QUOTE]
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