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General Tabletop Discussion
*Dungeons & Dragons
Conditions and Spellcasting Levels; What Condition Will Go With What Spellcasting Level?
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<blockquote data-quote="Oversquid" data-source="post: 6136654" data-attributes="member: 6684394"><p>So I've been looking at making a lot of my own abilities, and I've hit a rut. I mean, I'm able to intuit which conditions should go with each spell level, but for now, I'm in need of something more than my intuition.</p><p></p><p>So for the sake of this question, lets assume the following for the Spells:</p><p></p><p>Components: Verbal and Somatic. Material and Focus are extras for the sake of this spell, whatever it is.</p><p>Casting Time: 1 Standard Action</p><p>Range: Close (25ft + 5ft/2 Levels) (Can also affect the Caster)</p><p>Target: 1 Creature</p><p>Duration: 1 Round/Level (Unless the condition is instantaneous, like Death. Unless you want to represent Death as a short time sort of deal, which could be an interesting effect, and I'm curious as to its look.)</p><p>Saving Throw: 1 Single Saving Throw</p><p>Spell Resistance: Yes</p><p></p><p>The question here would be the Spell's Level per every condition listed below:</p><p></p><p>1. Ability Damage (With this one, whats the minimum spell level within the above spell conditions that can deal 1 point of Ability Damage?)</p><p>2. Ability Drain (With this one, whats the minimum spell level within the above spell conditions that can deal 1 point of Ability Drain?)</p><p>3. Blinding</p><p>4. Blown Away</p><p>5. Checked</p><p>6. Confusion</p><p>7. Cowering</p><p>8. Daze</p><p>9. Dazzling</p><p>10. Death</p><p>11. Deafening</p><p>12. Disabling</p><p>13. Dying</p><p>14. Energy Drain (With this one, whats the minimum spell level within the above spell conditions that can grant 1 Negative Level?)</p><p>15. Entangling</p><p>16. Exhausted</p><p>17. Fascinated</p><p>18. Fatigued</p><p>19. Flat-Footed</p><p>20. Frightened</p><p>21. Grappled (Let this Grappling require a Saving Throw against the Spell DC to break out of.)</p><p>22. Helplessness</p><p>23. Incorporality</p><p>24. Invisibility</p><p>25. Knocked Down</p><p>26. Nauseated</p><p>27. Panicked</p><p>28. Paralysis</p><p>29. Petrified</p><p>30. Pinned (Let the Pinning require a Saving Throw against the Spell DC to break out of.)</p><p>31. Prone</p><p>32. Shaken</p><p>33. Sickened</p><p>34. Stabilize</p><p>35. Stagger</p><p>36. Stun</p><p>37. Turn</p><p>38. Unconsciousness.</p><p></p><p>What I gave you was the list I found in the SRD: <a href="http://www.d20srd.org/indexes/conditions.htm" target="_blank">http://www.d20srd.org/indexes/conditions.htm</a></p><p></p><p>Some of those conditions, I realize, aren't really on any spell, but I'm still asking for what spell level they would be at if they were a spell within the defined parameters I stated above.</p><p></p><p>As a bonus, give an explanation as to why you put a condition in the spell level you did.</p><p></p><p>Thanks guys!</p></blockquote><p></p>
[QUOTE="Oversquid, post: 6136654, member: 6684394"] So I've been looking at making a lot of my own abilities, and I've hit a rut. I mean, I'm able to intuit which conditions should go with each spell level, but for now, I'm in need of something more than my intuition. So for the sake of this question, lets assume the following for the Spells: Components: Verbal and Somatic. Material and Focus are extras for the sake of this spell, whatever it is. Casting Time: 1 Standard Action Range: Close (25ft + 5ft/2 Levels) (Can also affect the Caster) Target: 1 Creature Duration: 1 Round/Level (Unless the condition is instantaneous, like Death. Unless you want to represent Death as a short time sort of deal, which could be an interesting effect, and I'm curious as to its look.) Saving Throw: 1 Single Saving Throw Spell Resistance: Yes The question here would be the Spell's Level per every condition listed below: 1. Ability Damage (With this one, whats the minimum spell level within the above spell conditions that can deal 1 point of Ability Damage?) 2. Ability Drain (With this one, whats the minimum spell level within the above spell conditions that can deal 1 point of Ability Drain?) 3. Blinding 4. Blown Away 5. Checked 6. Confusion 7. Cowering 8. Daze 9. Dazzling 10. Death 11. Deafening 12. Disabling 13. Dying 14. Energy Drain (With this one, whats the minimum spell level within the above spell conditions that can grant 1 Negative Level?) 15. Entangling 16. Exhausted 17. Fascinated 18. Fatigued 19. Flat-Footed 20. Frightened 21. Grappled (Let this Grappling require a Saving Throw against the Spell DC to break out of.) 22. Helplessness 23. Incorporality 24. Invisibility 25. Knocked Down 26. Nauseated 27. Panicked 28. Paralysis 29. Petrified 30. Pinned (Let the Pinning require a Saving Throw against the Spell DC to break out of.) 31. Prone 32. Shaken 33. Sickened 34. Stabilize 35. Stagger 36. Stun 37. Turn 38. Unconsciousness. What I gave you was the list I found in the SRD: [url]http://www.d20srd.org/indexes/conditions.htm[/url] Some of those conditions, I realize, aren't really on any spell, but I'm still asking for what spell level they would be at if they were a spell within the defined parameters I stated above. As a bonus, give an explanation as to why you put a condition in the spell level you did. Thanks guys! [/QUOTE]
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