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Conditions and the Solo Monster
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<blockquote data-quote="GM Dave" data-source="post: 5792702" data-attributes="member: 6687992"><p>I like your point that you should not be able to keep layering minus on the poor monster until it has a total of -10 made up of four or five -2 and -3 effects.</p><p></p><p>I also think that it would be good if hit points on large monsters was not treated as one pile but divided up into several piles that need to be targeted and 'defeated'.</p><p></p><p>The idea is not 'new' in that it has been used with Hydra heads and Beholder Eyes in the past.</p><p></p><p>I think it would be good in a mechanical sense for creatures that are size large or larger to have multiple 'sections'. This would again avoid the all or nothing beat up on the single monster as players would need to decide things like is it better to bash on the dragon's wings or tail first.</p><p></p><p>Implementation would be like a typical BBEG in video games in that you don't get to go for the 'core' of the monster until the periphery targets are defeated. The dragon's head is only a target after the wings, tail, and body are 'defeated' and the creature is down to biting and breathing for battle.</p><p></p><p>Defeats of the major areas would drop the monster in some of the options and capabilities that it could employ.</p></blockquote><p></p>
[QUOTE="GM Dave, post: 5792702, member: 6687992"] I like your point that you should not be able to keep layering minus on the poor monster until it has a total of -10 made up of four or five -2 and -3 effects. I also think that it would be good if hit points on large monsters was not treated as one pile but divided up into several piles that need to be targeted and 'defeated'. The idea is not 'new' in that it has been used with Hydra heads and Beholder Eyes in the past. I think it would be good in a mechanical sense for creatures that are size large or larger to have multiple 'sections'. This would again avoid the all or nothing beat up on the single monster as players would need to decide things like is it better to bash on the dragon's wings or tail first. Implementation would be like a typical BBEG in video games in that you don't get to go for the 'core' of the monster until the periphery targets are defeated. The dragon's head is only a target after the wings, tail, and body are 'defeated' and the creature is down to biting and breathing for battle. Defeats of the major areas would drop the monster in some of the options and capabilities that it could employ. [/QUOTE]
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Conditions and the Solo Monster
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