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Conditions and the Solo Monster
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<blockquote data-quote="UngeheuerLich" data-source="post: 5793019" data-attributes="member: 59057"><p>I am still voicing my opinions, that most monsters should auto solify. Beeing higer HP should usually occurr because of higher level. Posters above had good ideas.</p><p></p><p>The compartment monste solo design has 1 advantage in my opinion: it is clear, that solo monsters are big monsters. 1square for each compartment at least. And you can combine different numbers of compartments to create different sized and worth different numbers of normal creatures.</p><p></p><p>When you think about 3rd edition, you will notice a -x penalty to attacks and defense depending on size.</p><p>So big monsters do higher damage and are more easy to hit, but deal much more damage than smaller monsters of the same size... Get an extra attack, when you close to them (they usually have reach 2). So in a certain way, large and huge monsters are elite monsters of 4th edition in all but name...</p><p>Gargantuan monsters take an even greater penalty to hit and armor, can usually grab one enemy and figthing the other people with no problem. So they will more or less fit the solo category.</p><p>IMHO size and solo/elie should be combined in a way. So when large monsters are usually elite, your batllefield will not get more crowded.</p><p>Maybe elite does not need to be worth exactly 2 monsters of the same level, the can easily be expressed as 1.5 levels and 3 monsters (i guess this would help for playing with smaller groups.)</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5793019, member: 59057"] I am still voicing my opinions, that most monsters should auto solify. Beeing higer HP should usually occurr because of higher level. Posters above had good ideas. The compartment monste solo design has 1 advantage in my opinion: it is clear, that solo monsters are big monsters. 1square for each compartment at least. And you can combine different numbers of compartments to create different sized and worth different numbers of normal creatures. When you think about 3rd edition, you will notice a -x penalty to attacks and defense depending on size. So big monsters do higher damage and are more easy to hit, but deal much more damage than smaller monsters of the same size... Get an extra attack, when you close to them (they usually have reach 2). So in a certain way, large and huge monsters are elite monsters of 4th edition in all but name... Gargantuan monsters take an even greater penalty to hit and armor, can usually grab one enemy and figthing the other people with no problem. So they will more or less fit the solo category. IMHO size and solo/elie should be combined in a way. So when large monsters are usually elite, your batllefield will not get more crowded. Maybe elite does not need to be worth exactly 2 monsters of the same level, the can easily be expressed as 1.5 levels and 3 monsters (i guess this would help for playing with smaller groups.) [/QUOTE]
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Conditions and the Solo Monster
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