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<blockquote data-quote="xnosipjpqmhd" data-source="post: 2142654"><p>Here are some gaming group guidelines (specifically related to how the group functions, not how the game is run) I've found in an attempt to lend some structure to my group. They seem a bit overly formal... I haven't casualised them ;-) so YMMV.</p><p><strong><span style="font-size: 10px">Selecting players</span></strong></p><p><strong><span style="font-size: 10px"></span></strong></p><p><strong><span style="font-size: 10px"></span></strong><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"> <ul> <li data-xf-list-type="ul">Players may not invite non-players into the game without the prior unanimous consent of the other players in the group.</li> <li data-xf-list-type="ul">If a player wishes to nominate someone to join the group, the other players in the group will discuss the matter, and upon their unanimous decision, invite the new player or not.</li> </ul><p><strong>Scheduling sessions</strong></span></p><p><span style="font-size: 10px"><strong></strong></span></p><p><span style="font-size: 10px"><strong></strong></span></p><p><span style="font-size: 10px"> <ul> <li data-xf-list-type="ul">Sessions will be held on a regular, pre-determined schedule.</li> <li data-xf-list-type="ul">Alterations to the schedule should be agreed upon by a majority of the group no less than one week before the session to be changed.</li> <li data-xf-list-type="ul">Players will be notified in advance by e-mail of all sessions and any plans to alter the schedule.</li> <li data-xf-list-type="ul">Sessions will be held even if one or more players don’t show up, except through the agreement by a majority of those who show up.</li> </ul><p><strong>Specific behaviours deemed unacceptable</strong></span></p><p><span style="font-size: 10px"><strong></strong></span></p><p><span style="font-size: 10px"><strong></strong></span></p><p><span style="font-size: 10px"> <ul> <li data-xf-list-type="ul">Players must show basic politeness to the host(s) and everyone else in attendance.</li> <li data-xf-list-type="ul">Players must not show up drunk or under the influence of other substances.</li> <li data-xf-list-type="ul">Players should make an effort to show up on time to as many sessions as possible.</li> <li data-xf-list-type="ul">If the conduct of a player is routinely disruptive or unacceptable, the other players will discuss the matter, and upon their unanimous decision, ask the player to change his or her conduct or to leave the group.</li> </ul><p>ironregime</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p></blockquote><p></p>
[QUOTE="xnosipjpqmhd, post: 2142654"] Here are some gaming group guidelines (specifically related to how the group functions, not how the game is run) I've found in an attempt to lend some structure to my group. They seem a bit overly formal... I haven't casualised them ;-) so YMMV. [b][size=2]Selecting players [/size][/b][size=2] [list] [*]Players may not invite non-players into the game without the prior unanimous consent of the other players in the group. [*]If a player wishes to nominate someone to join the group, the other players in the group will discuss the matter, and upon their unanimous decision, invite the new player or not. [/list][b]Scheduling sessions [/b] [list] [*]Sessions will be held on a regular, pre-determined schedule. [*]Alterations to the schedule should be agreed upon by a majority of the group no less than one week before the session to be changed. [*]Players will be notified in advance by e-mail of all sessions and any plans to alter the schedule. [*]Sessions will be held even if one or more players don’t show up, except through the agreement by a majority of those who show up. [/list][b]Specific behaviours deemed unacceptable [/b] [list] [*]Players must show basic politeness to the host(s) and everyone else in attendance. [*]Players must not show up drunk or under the influence of other substances. [*]Players should make an effort to show up on time to as many sessions as possible. [*]If the conduct of a player is routinely disruptive or unacceptable, the other players will discuss the matter, and upon their unanimous decision, ask the player to change his or her conduct or to leave the group. [/list]ironregime [/size] [/QUOTE]
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