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Conerning Gnomes (+thread. please don't crap the thread with anti-gnome negativity)
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<blockquote data-quote="doctorbadwolf" data-source="post: 7641750" data-attributes="member: 6704184"><p>I was talking about Forest Gnomes in my friends setting with my wife today, and really dug into how they might interact differently with nature than elves or (their closer neighbors in this world) Goliaths or humans. </p><p></p><p>For one thing, I think it matters to keep in mind that Gnomes are MUCH higher in intelligence than humans. Think about what +2 represents in a scale that normally goes from 8-20. How much stronger half-orcs are than humans? Same scale. </p><p></p><p>For me, that speaks to a scientific naturalist, rather than a Druid. I’d want a Naturalist Artificer, rather than a Ranger. Or a Druid subclass that gets a familiar and wizard style ritual casting, with some elements of cataloging and categorizing and coming to understand nature and its spirits intellectually. Or a Nature Wizard. </p><p></p><p>The gnomes of that setting hail from a northerly mountainous region that was once the seat of a Winter Fey kingdom, in a world where there is no separate Feywild plane, but instead deep wildernesses whose description is straight outta the 4e Feywild lore. This kingdom fell when fiends erupted from one of the largest mountains, that housed one of the two sister thrones of the realm, but some of the old magic remains. Trees and other flora and fauna live much higher on the mountain than they should, some the offspring of the ancient Great Trees that could grow so large their trunks were the size of a town, and the stumps of which still house Gnomish towns or clan holds. </p><p></p><p>The folk of the mountain, mostly Gnomes, Goliaths, and Dwarves, are largely animists with strong ancestor veneration, but for the gnomes it is less intuitive, and more measured and studious. Their alchemy is more advanced than elvin alchemy in the field of biochemical alchemy, and related fields, but they don’t tend to form the bonds that lead to Druidic power as often. There are libraries where the spirits of the ancient trees that house them watch over the books, and those books have detailed descriptions of types of spirits, the differences between spirits of rapids and those of slow and wide rivers, pine trees and redwoods, rivers that get grumpy in spring and those that delight in the rush of spring melt, etc. If you want scientific names for types of fairies, a Gnomish library is the way to. </p><p></p><p>They're also more likely to change traditions, experiment, offer strange gifts to old spirits instead of simple milk and honey. When they do become druids, they are drawn to the most knowledgeable spirits, like raven gods, and tricksters like the fox.</p><p> </p><p>Rangers aren’t as uncommon, but scout rogues are more common than rangers. Clever DMs might swap some Druid or ranger spells in to the arcane trickster list. </p><p></p><p>Speaking with small beasts means gathering all manner of information from one’s critter friends, and makes them great falconers. </p><p>sleep now, more later!</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7641750, member: 6704184"] I was talking about Forest Gnomes in my friends setting with my wife today, and really dug into how they might interact differently with nature than elves or (their closer neighbors in this world) Goliaths or humans. For one thing, I think it matters to keep in mind that Gnomes are MUCH higher in intelligence than humans. Think about what +2 represents in a scale that normally goes from 8-20. How much stronger half-orcs are than humans? Same scale. For me, that speaks to a scientific naturalist, rather than a Druid. I’d want a Naturalist Artificer, rather than a Ranger. Or a Druid subclass that gets a familiar and wizard style ritual casting, with some elements of cataloging and categorizing and coming to understand nature and its spirits intellectually. Or a Nature Wizard. The gnomes of that setting hail from a northerly mountainous region that was once the seat of a Winter Fey kingdom, in a world where there is no separate Feywild plane, but instead deep wildernesses whose description is straight outta the 4e Feywild lore. This kingdom fell when fiends erupted from one of the largest mountains, that housed one of the two sister thrones of the realm, but some of the old magic remains. Trees and other flora and fauna live much higher on the mountain than they should, some the offspring of the ancient Great Trees that could grow so large their trunks were the size of a town, and the stumps of which still house Gnomish towns or clan holds. The folk of the mountain, mostly Gnomes, Goliaths, and Dwarves, are largely animists with strong ancestor veneration, but for the gnomes it is less intuitive, and more measured and studious. Their alchemy is more advanced than elvin alchemy in the field of biochemical alchemy, and related fields, but they don’t tend to form the bonds that lead to Druidic power as often. There are libraries where the spirits of the ancient trees that house them watch over the books, and those books have detailed descriptions of types of spirits, the differences between spirits of rapids and those of slow and wide rivers, pine trees and redwoods, rivers that get grumpy in spring and those that delight in the rush of spring melt, etc. If you want scientific names for types of fairies, a Gnomish library is the way to. They're also more likely to change traditions, experiment, offer strange gifts to old spirits instead of simple milk and honey. When they do become druids, they are drawn to the most knowledgeable spirits, like raven gods, and tricksters like the fox. Rangers aren’t as uncommon, but scout rogues are more common than rangers. Clever DMs might swap some Druid or ranger spells in to the arcane trickster list. Speaking with small beasts means gathering all manner of information from one’s critter friends, and makes them great falconers. sleep now, more later! [/QUOTE]
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