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Conerning Gnomes (+thread. please don't crap the thread with anti-gnome negativity)
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<blockquote data-quote="doctorbadwolf" data-source="post: 7786221" data-attributes="member: 6704184"><p>I've also been toying with a couple homebrew things for Gnomes (other than the above Sea Gnome). </p><p></p><p><strong>Shadow Gnomes (Shadar-neblin?): </strong>I've got two worlds where gnomes sometimes intermarry with Shadar-Kai, and I wonder what a good mechanical representation of that might be. The Shadar-Kai teleport is certainly too powerful to add to a gnome subrace. I don't use elf shadar-kai, but instead built a shadar-kai race based on an elf chassis. </p><p><em>On my shadar-kai, for clarity. They know a language called Vaes Shadar, which allows them to speak to corvids, they have adv on saves against magical cold and are acclimated to extreme cold, and when an effect would make them automatically lose a death save, they simply roll a death save instead. They also gain +5 speed while in dim light or darkness, and can teleport half their speed and at lvl3 become insubstantial until the start of their next turn as a bonus action (1/sr).</em></p><p>So, maybe give them the language, and the teleport 1/LR? that's probably still too much. Gnomes just don't have a ton of space in the subrace. Maybe the language, cold acclimation (basically a ribbon), and the death save feature? </p><p></p><p><strong>Tree Gnomes: </strong>These gnomes are athletic, fast, and stronger than it seems like they should be. THey get +1 Strength, climbing doesn't cost extra movement, and they can make long jumps without a running start if they instead swing from something like a branch, pole, railing, rope, etc. </p><p></p><p><strong>Quicklings: </strong>Ignore difficult terrain while dashing, speed 30, dash as a bonus action. </p><p>A feat that gives at-will Longstrider, Disadvantage on opportunity attacks against them while dashing, and 1/LR Freedom of Movement and Blur. Similar to Drow High Magic.</p><p></p><p><strong>Sylvan Gnome: </strong>+1 Wisdom. Druid Cantrip of your choice. Learn Sylvan.</p><p></p><p><strong>Gnomish Cultural Exchange Feats: </strong>A feat for each subrace that grants any gnome that takes it the benefits of another subrace they aren't part of. So, a Forest Gnome can gain Tinkering stuff, etc. Add +1 int or secondary stat of the relevant subrace, and then probably add something else bc gnome subraces are mostly quite small. </p><p></p><p><strong>Gnomish Illusionist feat: </strong>havent decided if it should just be extra spells, with disguise self or silent image at-will, or if it should be a feat that works more like spell sniper, in that it give maybe 1 cantrip (or a level 1 illusion at will) and then makes your illusions better? Maybe it gives Minor Illusion, but makes it stronger, perhaps you can do a visual and audio illusion at the same time, and it can fill twice the space?</p><p>Then, all illusions you create last longer? So, if the duration is 1 minute, it's 10, 10min becomes 1hour, 1 hour becomes 8 hours, 8 hours becomes 24 hours?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7786221, member: 6704184"] I've also been toying with a couple homebrew things for Gnomes (other than the above Sea Gnome). [B]Shadow Gnomes (Shadar-neblin?): [/B]I've got two worlds where gnomes sometimes intermarry with Shadar-Kai, and I wonder what a good mechanical representation of that might be. The Shadar-Kai teleport is certainly too powerful to add to a gnome subrace. I don't use elf shadar-kai, but instead built a shadar-kai race based on an elf chassis. [I]On my shadar-kai, for clarity. They know a language called Vaes Shadar, which allows them to speak to corvids, they have adv on saves against magical cold and are acclimated to extreme cold, and when an effect would make them automatically lose a death save, they simply roll a death save instead. They also gain +5 speed while in dim light or darkness, and can teleport half their speed and at lvl3 become insubstantial until the start of their next turn as a bonus action (1/sr).[/I] So, maybe give them the language, and the teleport 1/LR? that's probably still too much. Gnomes just don't have a ton of space in the subrace. Maybe the language, cold acclimation (basically a ribbon), and the death save feature? [B]Tree Gnomes: [/B]These gnomes are athletic, fast, and stronger than it seems like they should be. THey get +1 Strength, climbing doesn't cost extra movement, and they can make long jumps without a running start if they instead swing from something like a branch, pole, railing, rope, etc. [B]Quicklings: [/B]Ignore difficult terrain while dashing, speed 30, dash as a bonus action. A feat that gives at-will Longstrider, Disadvantage on opportunity attacks against them while dashing, and 1/LR Freedom of Movement and Blur. Similar to Drow High Magic. [B]Sylvan Gnome: [/B]+1 Wisdom. Druid Cantrip of your choice. Learn Sylvan. [B]Gnomish Cultural Exchange Feats: [/B]A feat for each subrace that grants any gnome that takes it the benefits of another subrace they aren't part of. So, a Forest Gnome can gain Tinkering stuff, etc. Add +1 int or secondary stat of the relevant subrace, and then probably add something else bc gnome subraces are mostly quite small. [B]Gnomish Illusionist feat: [/B]havent decided if it should just be extra spells, with disguise self or silent image at-will, or if it should be a feat that works more like spell sniper, in that it give maybe 1 cantrip (or a level 1 illusion at will) and then makes your illusions better? Maybe it gives Minor Illusion, but makes it stronger, perhaps you can do a visual and audio illusion at the same time, and it can fill twice the space? Then, all illusions you create last longer? So, if the duration is 1 minute, it's 10, 10min becomes 1hour, 1 hour becomes 8 hours, 8 hours becomes 24 hours? [/QUOTE]
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