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Confess! Tell the most horrible thing you've done to your players
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<blockquote data-quote="Ruin Explorer" data-source="post: 8043616" data-attributes="member: 18"><p>Ignoring TPKs, which honestly, have largely been well-deserved*, I think the meanest thing I've ever done was inflicting what has effectively turned out to be a dozen-plus sessions long "escort mission" on the PCs, which admittedly, they kind of signed up for. An NPC senator in a Roman-esque civilization asked for the PCs to escort her and some other senators out of the city, and to a fort a few hundred miles away, if a military coup could not be prevented. The PCs failed to prevent said coup (indeed they kind of stood and watched...), and so had to escort the senators (for a potentially very large reward, I note). Only, pretty much everything that could go wrong, did go wrong. They messed up their escape route through the sewers. They aborted their attempt to get to a teleport circle and decided to take a boat. The boat sank directly due to a bad decision re: sailing full-sail during a storm. And so on. And the whole time, they've been desperately trying to keep 10 troublesome senators alive. Astonishingly we're still on 9, but more through luck than judgement. What I originally intended as a two-three session thing (and thus had the senators tuned to be "kinda annoying") has just been going on and on, and I am actually quite impressed they haven't just decided to murder the senators and be done with it. It's not over yet but I expect next session I run it will be.</p><p></p><p>* = If you make the "open cage with bars" kind of Force Cage in front of a dude with a magic longbow with arrows of humanoid slaying, when most of the group is melee-oriented, I'm not sure what you expect to happen, but I do feel you are at fault...</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8043616, member: 18"] Ignoring TPKs, which honestly, have largely been well-deserved*, I think the meanest thing I've ever done was inflicting what has effectively turned out to be a dozen-plus sessions long "escort mission" on the PCs, which admittedly, they kind of signed up for. An NPC senator in a Roman-esque civilization asked for the PCs to escort her and some other senators out of the city, and to a fort a few hundred miles away, if a military coup could not be prevented. The PCs failed to prevent said coup (indeed they kind of stood and watched...), and so had to escort the senators (for a potentially very large reward, I note). Only, pretty much everything that could go wrong, did go wrong. They messed up their escape route through the sewers. They aborted their attempt to get to a teleport circle and decided to take a boat. The boat sank directly due to a bad decision re: sailing full-sail during a storm. And so on. And the whole time, they've been desperately trying to keep 10 troublesome senators alive. Astonishingly we're still on 9, but more through luck than judgement. What I originally intended as a two-three session thing (and thus had the senators tuned to be "kinda annoying") has just been going on and on, and I am actually quite impressed they haven't just decided to murder the senators and be done with it. It's not over yet but I expect next session I run it will be. * = If you make the "open cage with bars" kind of Force Cage in front of a dude with a magic longbow with arrows of humanoid slaying, when most of the group is melee-oriented, I'm not sure what you expect to happen, but I do feel you are at fault... [/QUOTE]
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