Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Confession: I Want to Run PF2 But I Don't Want to Learn It
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gammadoodler" data-source="post: 9073848" data-attributes="member: 6914290"><p><a href="https://2e.aonprd.com/Conditions.aspx?ID=33" target="_blank">Restrained Condition</a></p><p>Notes that you have the flat-footed (penalty to AC) and immobilized (no actions with the Move trait) conditions</p><p></p><p><a href="https://2e.aonprd.com/Actions.aspx?ID=79" target="_blank">Escape action</a></p><p>"Escape" is a specific action in PF2e.</p><p></p><p>It is an action with the "Attack" trait. It is distinct from "Strike" (which shares the Attack trait).</p><p></p><p>When you are "restrained", you cannot use a generic Strike. Some specific class or other abilities may allow otherwise and would say so in their descriptions.</p><p></p><p>Interact is a type of action in Pf2e. It has the "manipulate" trait. When you are "restrained" you cannot take generic Interact actions. Some specific class or other abilities may allow otherwise and would say so in their descriptions.</p><p>......</p><p>So. You cannot Leap the Bowling Ball of Doom while Restrained. And you would need a specific class or other ability to use Interact or Strike as part of an Escape attempt.</p><p></p><p>Typically your options while restrained are:</p><p></p><ul> <li data-xf-list-type="ul">attempt to Escape using the Escape action or</li> <li data-xf-list-type="ul">use some other action that does not include the Move, Manipulate, or Attack traits. <a href="https://2e.aonprd.com/Actions.aspx" target="_blank">PF2e Actions</a></li> </ul><p></p><p>A common option might be something like raising a shield.</p><p></p><p>Being restrained is bad. It is also, in my experience at least, very uncommon (and often require actions on the part of the restrainor to maintain the condition).</p><p>..............</p><p>While I, personally, do not think this is particularly difficult to parse, it is a good example of Nested Conditions, which are an aspect of PF2e that I find both useful and frustrating at times.</p><p></p><p>They are nice once you know them, since descriptions can reference more crunch in fewer words, but they are a pain if you don't, since you may have to work your way down the rabbit trails of condition effects, to understand what all is happening with a given effect or ability.</p><p></p><p>Getting handy with the Archives of Nethys helps considerably in building familiarity with these, and Foundry does a good job of tracking most of them for you.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 9073848, member: 6914290"] [URL='https://2e.aonprd.com/Conditions.aspx?ID=33']Restrained Condition[/URL] Notes that you have the flat-footed (penalty to AC) and immobilized (no actions with the Move trait) conditions [URL='https://2e.aonprd.com/Actions.aspx?ID=79']Escape action[/URL] "Escape" is a specific action in PF2e. It is an action with the "Attack" trait. It is distinct from "Strike" (which shares the Attack trait). When you are "restrained", you cannot use a generic Strike. Some specific class or other abilities may allow otherwise and would say so in their descriptions. Interact is a type of action in Pf2e. It has the "manipulate" trait. When you are "restrained" you cannot take generic Interact actions. Some specific class or other abilities may allow otherwise and would say so in their descriptions. ...... So. You cannot Leap the Bowling Ball of Doom while Restrained. And you would need a specific class or other ability to use Interact or Strike as part of an Escape attempt. Typically your options while restrained are: [LIST] [*]attempt to Escape using the Escape action or [*]use some other action that does not include the Move, Manipulate, or Attack traits. [URL='https://2e.aonprd.com/Actions.aspx']PF2e Actions[/URL] [/LIST] A common option might be something like raising a shield. Being restrained is bad. It is also, in my experience at least, very uncommon (and often require actions on the part of the restrainor to maintain the condition). .............. While I, personally, do not think this is particularly difficult to parse, it is a good example of Nested Conditions, which are an aspect of PF2e that I find both useful and frustrating at times. They are nice once you know them, since descriptions can reference more crunch in fewer words, but they are a pain if you don't, since you may have to work your way down the rabbit trails of condition effects, to understand what all is happening with a given effect or ability. Getting handy with the Archives of Nethys helps considerably in building familiarity with these, and Foundry does a good job of tracking most of them for you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Confession: I Want to Run PF2 But I Don't Want to Learn It
Top