Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Confession: I Want to Run PF2 But I Don't Want to Learn It
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kichwas" data-source="post: 9076032" data-attributes="member: 891"><p>The secret to Foundry is that it is EASIER to use the MORE mods you add to it. Assuming you add the right ones.</p><p></p><p>Start with:</p><p></p><p>PF2E workbench</p><p>anything by the mod maker 'Monk'. <--- This guy/lady/team is basically "Mr Magic Hands" for the PF2E Foundry playerbase.</p><p>Pathmuncher</p><p>both 'PDf import mods.</p><p>Dice so Nice</p><p>Dice Tray</p><p>Core Settings Expanded</p><p>Settings Extender</p><p>Combat Enhancements</p><p>Cautious Gamemaster's Pack</p><p>Module Management</p><p>Token Magic FX</p><p>Tokenizer</p><p></p><p>PF2E Dorako UI</p><p>Pathfinder UI</p><p>(yes you want both of these UIs - they work better when you have one of them overwrite half of the other one. By themselves each kinda sucks. When you have both, a window will actually pop up asking you if you want to disable part of one of them - despite that sounding like it means one of them is disabled... it actually just lets some features of one overwrite the other, resulting in things being nicer...)</p><p></p><p>Especially for help in learning Pathfinder:</p><p>PF2E Modifiers Matter</p><p>PF2E Flat Check</p><p>PF2E Exploration Activities</p><p>PF2E Effect Description</p><p></p><p>After the above it becomes all about personal preference. But you are better off grabbing any mod that claims it handles some aspect of the rules, or makes it easier to track something.</p><p></p><p>I also like to have the various animation mods - they make it visually clear when someone has done something, and mods to let me resize windows, make popups of info for players, copy things to the chat log, and so on...</p><p></p><p>Base Foundry by itself is like buying a toolbox without putting tools in it.</p><p></p><p>Also, once you have players, I highly recommend listening to them when they ask for or advise you to add new modules. Players who have used Foundry a lot will see whatever setup you have and have recommendations that will almost always improve the experience. It's a great way to learn, and it makes the table feel more welcoming to the group as a whole if the players feel like you're customizing the game to them. You can always turn those mods off in other games you run and thus tailor each game to the exact players sitting down for it.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 9076032, member: 891"] The secret to Foundry is that it is EASIER to use the MORE mods you add to it. Assuming you add the right ones. Start with: PF2E workbench anything by the mod maker 'Monk'. <--- This guy/lady/team is basically "Mr Magic Hands" for the PF2E Foundry playerbase. Pathmuncher both 'PDf import mods. Dice so Nice Dice Tray Core Settings Expanded Settings Extender Combat Enhancements Cautious Gamemaster's Pack Module Management Token Magic FX Tokenizer PF2E Dorako UI Pathfinder UI (yes you want both of these UIs - they work better when you have one of them overwrite half of the other one. By themselves each kinda sucks. When you have both, a window will actually pop up asking you if you want to disable part of one of them - despite that sounding like it means one of them is disabled... it actually just lets some features of one overwrite the other, resulting in things being nicer...) Especially for help in learning Pathfinder: PF2E Modifiers Matter PF2E Flat Check PF2E Exploration Activities PF2E Effect Description After the above it becomes all about personal preference. But you are better off grabbing any mod that claims it handles some aspect of the rules, or makes it easier to track something. I also like to have the various animation mods - they make it visually clear when someone has done something, and mods to let me resize windows, make popups of info for players, copy things to the chat log, and so on... Base Foundry by itself is like buying a toolbox without putting tools in it. Also, once you have players, I highly recommend listening to them when they ask for or advise you to add new modules. Players who have used Foundry a lot will see whatever setup you have and have recommendations that will almost always improve the experience. It's a great way to learn, and it makes the table feel more welcoming to the group as a whole if the players feel like you're customizing the game to them. You can always turn those mods off in other games you run and thus tailor each game to the exact players sitting down for it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Confession: I Want to Run PF2 But I Don't Want to Learn It
Top