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Confession: I Want to Run PF2 But I Don't Want to Learn It
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<blockquote data-quote="Gammadoodler" data-source="post: 9077303" data-attributes="member: 6914290"><p>What worked for our group was we had a DM run a demo session (in Foundry) in lieu of our regular game for a couple weeks. The DM guided us to the Pathbuilder app to help with character creation, and we haven't looked back since.</p><p></p><p>Some stuff that made us a good candidate group for PF2E were that all of us have an appetite for tactical combat and some tolerance for crunch.</p><p></p><p>The big selling point takeaway from the demo was the elegance of the three-action economy and the breadth of options for how to use those options which make it such that you're rarely in the "I just move and attack" rut, that you kind of get into with D&D.</p><p></p><p>As time has gone on, other selling points have shown up, like the benefits of teamwork to approach challenges, the importance of mobility, the general relevance of skills, etc.</p><p></p><p>There's stuff I occasionally miss about D&D, mostly the relative simplicity of conditions and a smaller equipment list untethered to character level. But these are very minor.</p><p></p><p>We could probably go back to D&D, but I expect it'd feel a bit like going back to sketching in MS Paint when you've been using Adobe Creative suite for a few years.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 9077303, member: 6914290"] What worked for our group was we had a DM run a demo session (in Foundry) in lieu of our regular game for a couple weeks. The DM guided us to the Pathbuilder app to help with character creation, and we haven't looked back since. Some stuff that made us a good candidate group for PF2E were that all of us have an appetite for tactical combat and some tolerance for crunch. The big selling point takeaway from the demo was the elegance of the three-action economy and the breadth of options for how to use those options which make it such that you're rarely in the "I just move and attack" rut, that you kind of get into with D&D. As time has gone on, other selling points have shown up, like the benefits of teamwork to approach challenges, the importance of mobility, the general relevance of skills, etc. There's stuff I occasionally miss about D&D, mostly the relative simplicity of conditions and a smaller equipment list untethered to character level. But these are very minor. We could probably go back to D&D, but I expect it'd feel a bit like going back to sketching in MS Paint when you've been using Adobe Creative suite for a few years. [/QUOTE]
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Confession: I Want to Run PF2 But I Don't Want to Learn It
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