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Confessions of a 4E Detractor
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<blockquote data-quote="Jhaelen" data-source="post: 4432531" data-attributes="member: 46713"><p>Yeah, but that's right where the problem is!</p><p></p><p>About 5% of the encounters I use have an EL 5 or higher than the party's effective level, iow, exactly as recommended in the DMG.</p><p></p><p>They managed to beat such an encounter once, had (almost) a tpk twice and have been able to get away with minimal losses the rest of the time.</p><p></p><p>The encounter they were able to beat was with Rot Reavers and their undead army.</p><p></p><p>The two (almost) tpk encounters were against mummies (mostly due to their paralyze ability) and (more recently) voidmind werebears (acid/mind blast and grappling tentacle).</p><p></p><p>As soon as monsters have powers that prevent the pcs from getting away, they're in big trouble. And as we continue to progress through the levels these powers become more widespread. Looking at CR 13+ creatures, almost every one of them has something of that kind.</p><p></p><p>This has nothing to do with being a jerk, it's just how monsters/powers work. It's not always possible to give the pcs fair warning and the margin for error gets ever smaller. Realizing they are in over the heads often means it's already too late to do something about it.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 4432531, member: 46713"] Yeah, but that's right where the problem is! About 5% of the encounters I use have an EL 5 or higher than the party's effective level, iow, exactly as recommended in the DMG. They managed to beat such an encounter once, had (almost) a tpk twice and have been able to get away with minimal losses the rest of the time. The encounter they were able to beat was with Rot Reavers and their undead army. The two (almost) tpk encounters were against mummies (mostly due to their paralyze ability) and (more recently) voidmind werebears (acid/mind blast and grappling tentacle). As soon as monsters have powers that prevent the pcs from getting away, they're in big trouble. And as we continue to progress through the levels these powers become more widespread. Looking at CR 13+ creatures, almost every one of them has something of that kind. This has nothing to do with being a jerk, it's just how monsters/powers work. It's not always possible to give the pcs fair warning and the margin for error gets ever smaller. Realizing they are in over the heads often means it's already too late to do something about it. [/QUOTE]
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