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Confessions of a 4e DM- I said no
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<blockquote data-quote="Celtavian" data-source="post: 4432097" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p>You have to pulling our leg? You said no to something as trival as wanting to tie a sunrod to your armor? I've seen glowsticks tied to Spec Op body armor many, many times.</p><p></p><p>You said no to something that could easily be seen as possible in a real life situation.</p><p></p><p>The only time I generally say no is the following situations:</p><p></p><p>1. It will break the rule system or be overpowered.</p><p></p><p>2. It isn't something I envision as feasable given physical limitations like the 25 throwing axes mentioned above.</p><p></p><p>But tying a light stick to your armor? I would allow that in a heartbeat. I assume that is what the party has done without asking. They would have to tell me they were carrying the Sunrod in their hand for me to thinky they were carrying it in their hand.</p><p></p><p>I always assume adventurers use their equipment in the most efficient way possible. I only make them explain what they are doing if it is something that requires a bit of thinking. As far as the party tying a sunrod to their armor or placing it in a loophole in their belt or on their shoulder, that's a given.</p><p></p><p>I don't see the problem with light. The only creatures that will really notice the difference are creatures with dark vision. There are less such creatures in 4E than in previous editions. So when they seem a light source coming, they may think it is an ally. </p><p></p><p>It does make for difficult scouting. But any light source would make for difficult scouting, yet it is required for any party moving in a dungeon that has no ambient light. So they have no choice but to use a light source and screw up the scout. I don't see a long-term Darkvision spell in the game, though maybe a ritual will come out soon.</p><p></p><p>I read more. You are pulling our leg. </p><p></p><p>I haven't read that section of the DMG yet, so I didn't get the joke.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 4432097, member: 5834"] [b]re[/b] You have to pulling our leg? You said no to something as trival as wanting to tie a sunrod to your armor? I've seen glowsticks tied to Spec Op body armor many, many times. You said no to something that could easily be seen as possible in a real life situation. The only time I generally say no is the following situations: 1. It will break the rule system or be overpowered. 2. It isn't something I envision as feasable given physical limitations like the 25 throwing axes mentioned above. But tying a light stick to your armor? I would allow that in a heartbeat. I assume that is what the party has done without asking. They would have to tell me they were carrying the Sunrod in their hand for me to thinky they were carrying it in their hand. I always assume adventurers use their equipment in the most efficient way possible. I only make them explain what they are doing if it is something that requires a bit of thinking. As far as the party tying a sunrod to their armor or placing it in a loophole in their belt or on their shoulder, that's a given. I don't see the problem with light. The only creatures that will really notice the difference are creatures with dark vision. There are less such creatures in 4E than in previous editions. So when they seem a light source coming, they may think it is an ally. It does make for difficult scouting. But any light source would make for difficult scouting, yet it is required for any party moving in a dungeon that has no ambient light. So they have no choice but to use a light source and screw up the scout. I don't see a long-term Darkvision spell in the game, though maybe a ritual will come out soon. I read more. You are pulling our leg. I haven't read that section of the DMG yet, so I didn't get the joke. [/QUOTE]
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