Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Confessions of a guilty conscience DM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mamol" data-source="post: 6511346" data-attributes="member: 6692280"><p>Once two PCs who always were kind of unfriendly towards each other became pretty aggressive. They pulled out their weapons, rolled initiative and one got killed by a critical hit. It's not like it was my fault as a DM, but I could have intervened somehow (at least by saying "stop that guys"). </p><p></p><p>The last session I had this modified Cultist spellcaster (reskinned into a wizard) that cast a chromatic orb on the bard. In fact it didn't kill him, but it was only a few hit points to insta-kill. I felt a little bad for it anyways because this poor bard got targeted all night long (he did a lot of risky movements) and dropped like 3 times. Hopefully the player (or the character) learned his session and won't be so offensive again. </p><p></p><p>Besides killing PCs (which always gives me a bad feeling) I'm feeling more guilty when the players got great ideas and I somehow don't manage to include it into the adventure or break off creativity by saying "that won't work". That was the main problem I got for some time, now I tend more towards improvising (sometimes) what the characters expect might happen. For example they entered a tent and there was this big locked chest. The characters stopped and started talking about how it might be secured and started checking for magic and traps, so I threw something in just to keep the tension up they created. Killing off player's creativity is what let me sleep bad after a session.</p></blockquote><p></p>
[QUOTE="mamol, post: 6511346, member: 6692280"] Once two PCs who always were kind of unfriendly towards each other became pretty aggressive. They pulled out their weapons, rolled initiative and one got killed by a critical hit. It's not like it was my fault as a DM, but I could have intervened somehow (at least by saying "stop that guys"). The last session I had this modified Cultist spellcaster (reskinned into a wizard) that cast a chromatic orb on the bard. In fact it didn't kill him, but it was only a few hit points to insta-kill. I felt a little bad for it anyways because this poor bard got targeted all night long (he did a lot of risky movements) and dropped like 3 times. Hopefully the player (or the character) learned his session and won't be so offensive again. Besides killing PCs (which always gives me a bad feeling) I'm feeling more guilty when the players got great ideas and I somehow don't manage to include it into the adventure or break off creativity by saying "that won't work". That was the main problem I got for some time, now I tend more towards improvising (sometimes) what the characters expect might happen. For example they entered a tent and there was this big locked chest. The characters stopped and started talking about how it might be secured and started checking for magic and traps, so I threw something in just to keep the tension up they created. Killing off player's creativity is what let me sleep bad after a session. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Confessions of a guilty conscience DM
Top