Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Confessions of a Killer DM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HeavyG" data-source="post: 1474742" data-attributes="member: 431"><p>Balancing the need for consequences for failure (you don't want your players to feel their PCs are invincible) with the need to keep characters alive in a harsh environment so you can keep telling their stories (you don't want your players to become afraid of heroics) is <em>hard</em>.</p><p></p><p>It's what the debate about easier or harder resurrection boils to, really.</p><p></p><p>I've found that if you want your PCs to brave meaningful dangers, you need to either :</p><p>- Keep them alive via DM fiat</p><p>- Allow for easy resurrection</p><p>or </p><p>- Accept that they'll be making new characters all the time and that you better not make the stories too personal</p><p></p><p>Let's face it, it's a dice-based game, no player is going to roll high all the time, so depending on your players to play smart is not going to let them survive to 20th level by itself. (This goes for most RPGs, I feel.)</p><p></p><p>Solution number 3 is unacceptable if you want to involve the player's characters in your story in a deep and meaningful (long term) way.</p><p></p><p>The problem with the first two solutions is that it makes the players cocky, if they know about them.</p><p></p><p>The only solution, I feel, is to give the PCs script immunity (possibly with agreed upon caveats), but to make penalties for failure very meaningful.</p><p></p><p>In my Exalted game, I use this. It's a game where there is no resurrection and the storyline I have planned spans 20 years and mostly involves the PCs backgrounds. Losing a PC would not be a game breaker, but it would be very very boring, especially if it happened randomly.</p><p></p><p>So what I do is, if the dice indicate that a PC dies, the blow will knock him unconscious instead, but the character will suffer a permanent disability instead. Like, say, losing an arm. Or maybe the pretty boy skirt-chaser swordsman will suffer a disfiguring scar (i.e. a fate worse than death <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />).</p><p></p><p>So far, it seems to work.</p></blockquote><p></p>
[QUOTE="HeavyG, post: 1474742, member: 431"] Balancing the need for consequences for failure (you don't want your players to feel their PCs are invincible) with the need to keep characters alive in a harsh environment so you can keep telling their stories (you don't want your players to become afraid of heroics) is [I]hard[/I]. It's what the debate about easier or harder resurrection boils to, really. I've found that if you want your PCs to brave meaningful dangers, you need to either : - Keep them alive via DM fiat - Allow for easy resurrection or - Accept that they'll be making new characters all the time and that you better not make the stories too personal Let's face it, it's a dice-based game, no player is going to roll high all the time, so depending on your players to play smart is not going to let them survive to 20th level by itself. (This goes for most RPGs, I feel.) Solution number 3 is unacceptable if you want to involve the player's characters in your story in a deep and meaningful (long term) way. The problem with the first two solutions is that it makes the players cocky, if they know about them. The only solution, I feel, is to give the PCs script immunity (possibly with agreed upon caveats), but to make penalties for failure very meaningful. In my Exalted game, I use this. It's a game where there is no resurrection and the storyline I have planned spans 20 years and mostly involves the PCs backgrounds. Losing a PC would not be a game breaker, but it would be very very boring, especially if it happened randomly. So what I do is, if the dice indicate that a PC dies, the blow will knock him unconscious instead, but the character will suffer a permanent disability instead. Like, say, losing an arm. Or maybe the pretty boy skirt-chaser swordsman will suffer a disfiguring scar (i.e. a fate worse than death :)). So far, it seems to work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Confessions of a Killer DM
Top