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<blockquote data-quote="painandgreed" data-source="post: 1808436" data-attributes="member: 24969"><p>Well, looks like you're going to have to hit a balance or let somebody else DM. If they're having fun one way and you want it another, something either gives or breaks. It doesn't sound undoable. Swshbuckling and the Three Msuketeers is pretty much all the style of "Drama, romance, darma, fight. Drama, romance, drama, fight." Let them have their drama and then hit them with the swashbuckling and surprise encounters that only have one possible flow:</p><p>The cardinal asks for their help and they refuse. (drama)</p><p>The girl shows up and asks for help for her father who is imprisned. (romance)</p><p>They sneak into the prison and free the father. (drama)</p><p>As they're sneaking out, they're surprised by the evil cardinals men and they fight. fight)</p><p>The father explains what's going on. (drama)</p><p>A evil noble tries to tempt the party's noble (romance)</p><p>They muck about trying to figure out who is on who's side. (drama)</p><p>They discover that an assasin is trying to kill the king at this very moment and must rush to save him. (fight)</p><p></p><p>Let them fiddle about and have fun and then present them with the action swashbuckleing that you want in a way that can't avoid. When the action hits, it does so with dozens of the cardinal's men running into the room or the assassin moving in for the kill. Keep the plot open to allow for their drama and move the NPCs into a new position to create more action. ...and if you want them to take a specific action over all others, don't hint. Give them a Wis roll to make and then tell them that the only way to do this is to do "X". if you'd made it obvious that if the noble was to turn himself in, he'd be assassinated, he problby woldn't have done it. If he did anyway, the assassin strikes and he has to escape to survive. etc. etc.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 1808436, member: 24969"] Well, looks like you're going to have to hit a balance or let somebody else DM. If they're having fun one way and you want it another, something either gives or breaks. It doesn't sound undoable. Swshbuckling and the Three Msuketeers is pretty much all the style of "Drama, romance, darma, fight. Drama, romance, drama, fight." Let them have their drama and then hit them with the swashbuckling and surprise encounters that only have one possible flow: The cardinal asks for their help and they refuse. (drama) The girl shows up and asks for help for her father who is imprisned. (romance) They sneak into the prison and free the father. (drama) As they're sneaking out, they're surprised by the evil cardinals men and they fight. fight) The father explains what's going on. (drama) A evil noble tries to tempt the party's noble (romance) They muck about trying to figure out who is on who's side. (drama) They discover that an assasin is trying to kill the king at this very moment and must rush to save him. (fight) Let them fiddle about and have fun and then present them with the action swashbuckleing that you want in a way that can't avoid. When the action hits, it does so with dozens of the cardinal's men running into the room or the assassin moving in for the kill. Keep the plot open to allow for their drama and move the NPCs into a new position to create more action. ...and if you want them to take a specific action over all others, don't hint. Give them a Wis roll to make and then tell them that the only way to do this is to do "X". if you'd made it obvious that if the noble was to turn himself in, he'd be assassinated, he problby woldn't have done it. If he did anyway, the assassin strikes and he has to escape to survive. etc. etc. [/QUOTE]
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