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Confessions of a mostly competent GM
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<blockquote data-quote="takyris" data-source="post: 1809452" data-attributes="member: 5171"><p>Wow. Great responses. Thanks!</p><p></p><p>Not all fights should be challenging: Good point, and I left out some fights with ruffians that were good chances for the PCs to show what they could do. A couple of players got into the showy swashbuckler stuff, while others tried to be as efficient and straightforward as possible.</p><p></p><p>No time to plan: Another good point. What that really means is that I have to have tighter planning.</p><p></p><p>Villains not min-max-efficient either: Wow. Duh. I was partly screwed because I didn't have time to make the merchant wizard and had to play him based on what I knew -- but yeah, he needs to be using crazier, cooler stuff. And he needs minions that stick around longer. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I do stand by the plan failing, though. The plan involved sending someone with a +0 to Bluff in against someone known to be intelligent, insightful, and dangerous while everyone else waited outside.</p><p></p><p>Getting folks to watch movies: Yes. Or at least letting them know in no uncertain terms that my plan is not to force efficiency from them.</p><p></p><p>I've gotta watch myself, too. If people act efficient in what I perceive as a conscious attempt to kill the excitement and make things safe and logical, then I feel I have to up the ante to make things challenging, since the plan had been "not challenging" before. But that just encourages them to do that. Hrm. Self-training. Always fun.</p></blockquote><p></p>
[QUOTE="takyris, post: 1809452, member: 5171"] Wow. Great responses. Thanks! Not all fights should be challenging: Good point, and I left out some fights with ruffians that were good chances for the PCs to show what they could do. A couple of players got into the showy swashbuckler stuff, while others tried to be as efficient and straightforward as possible. No time to plan: Another good point. What that really means is that I have to have tighter planning. Villains not min-max-efficient either: Wow. Duh. I was partly screwed because I didn't have time to make the merchant wizard and had to play him based on what I knew -- but yeah, he needs to be using crazier, cooler stuff. And he needs minions that stick around longer. :) I do stand by the plan failing, though. The plan involved sending someone with a +0 to Bluff in against someone known to be intelligent, insightful, and dangerous while everyone else waited outside. Getting folks to watch movies: Yes. Or at least letting them know in no uncertain terms that my plan is not to force efficiency from them. I've gotta watch myself, too. If people act efficient in what I perceive as a conscious attempt to kill the excitement and make things safe and logical, then I feel I have to up the ante to make things challenging, since the plan had been "not challenging" before. But that just encourages them to do that. Hrm. Self-training. Always fun. [/QUOTE]
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