Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Confirm or Deny: D&D4e would be going strong had it not been titled D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 6579759"><p>The mantra here always seems to be that RPGs will be just as popular or more than these mediums if D&D simply makes a "better" system. I am not convinced this is the problem. I think the issue may be that table top roleplaying, just by its nature, is going to have limited appeal. I has had a few big moments where it reached a slightly broader audience or entered into the popular mind more, but if the system were the problem, and if 4E was such an improvement, why didn't it take off during that edition? (And why haven't any of the countless other RPGs out there taken off, since people could just as easily introduce non-D&D players to them as they have any of these successful boardgames. </p><p></p><p>People keep advancing this idea that people who play D&D want a broken and bad system. No one here is saying it is perfect, but I think the detractors of the game and its "sacred cows" might simply not appreciate why these have worked and been popular over the years. Some of it you can certainly attribute to things being grandfathered into the hobby, but a lot of it really seems to have stuck for a reason. </p><p></p><p>In terms of bringing people into the hobby who are not already part of it, the biggest hurdle I encounter is not the quality of the systems. For what RPGs do, that honestly isn't the biggest hurdle I meet (unless the game is so broken it makes play impossible or difficult). The biggest hurdle, across the board when I bring new people in, is the lack of simplicity. RPGs tend to be a bit hard for people to learn (even easy ones like Savage Worlds have tons of little things that non-RPG players find a bit hard to grok). Because RPGs are about playing a character and immersing in an imaginary world, I don't think it is like board games or card games where you need mechanics that are themselves entertaining away from the imaginary events they generate. What matters in RPGs is the imaginary events themselves. So I just don't think this notion of a perfectly designed system is what will bring new blood to the hobby, what we need are easier entry points. But even then, I think table top RPGs are still only going to appeal to a limited audience. Increasing the popularity of the table top hobby requires more of a shift in the broader culture I think (where people are open to the idea of it and it has a certain coolness factor) rather than a shift in the culture of game design.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 6579759"] The mantra here always seems to be that RPGs will be just as popular or more than these mediums if D&D simply makes a "better" system. I am not convinced this is the problem. I think the issue may be that table top roleplaying, just by its nature, is going to have limited appeal. I has had a few big moments where it reached a slightly broader audience or entered into the popular mind more, but if the system were the problem, and if 4E was such an improvement, why didn't it take off during that edition? (And why haven't any of the countless other RPGs out there taken off, since people could just as easily introduce non-D&D players to them as they have any of these successful boardgames. People keep advancing this idea that people who play D&D want a broken and bad system. No one here is saying it is perfect, but I think the detractors of the game and its "sacred cows" might simply not appreciate why these have worked and been popular over the years. Some of it you can certainly attribute to things being grandfathered into the hobby, but a lot of it really seems to have stuck for a reason. In terms of bringing people into the hobby who are not already part of it, the biggest hurdle I encounter is not the quality of the systems. For what RPGs do, that honestly isn't the biggest hurdle I meet (unless the game is so broken it makes play impossible or difficult). The biggest hurdle, across the board when I bring new people in, is the lack of simplicity. RPGs tend to be a bit hard for people to learn (even easy ones like Savage Worlds have tons of little things that non-RPG players find a bit hard to grok). Because RPGs are about playing a character and immersing in an imaginary world, I don't think it is like board games or card games where you need mechanics that are themselves entertaining away from the imaginary events they generate. What matters in RPGs is the imaginary events themselves. So I just don't think this notion of a perfectly designed system is what will bring new blood to the hobby, what we need are easier entry points. But even then, I think table top RPGs are still only going to appeal to a limited audience. Increasing the popularity of the table top hobby requires more of a shift in the broader culture I think (where people are open to the idea of it and it has a certain coolness factor) rather than a shift in the culture of game design. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Confirm or Deny: D&D4e would be going strong had it not been titled D&D
Top